Are we going to see procedural animations on creatures?
reh
Join Date: 2011-12-11 Member: 137450Members
I've been waiting for any mention about it here and on trello, but there's nothing so far.
Do you guys have any plans for implementing procedural animations for thin and long creatures in SN? The stalkers, both new and old, could use most love since they are so prevalent, but also the tail on garryfish, jellyray with its many tentacles is an obvious candidate, hanging stingers. Even gasopods could use flexible joints on both the neck and tail. Traditional animation only goes so far and works well only on short and stocky fish like peepers and bladderfish. The current animations are fantastic but even the biggest animation blending tree is not going to prevent stalkers and jellyray from looking like plastic wind-up toys.
I'm sure that you guys at UWE have all seen this already, but just for reference I'll throw this video in here. It's a tech demo/game for oculus rift with its main selling point being procedural animations themselves. Also I feel that it conveys being underwater in a spectacular way.
If you guys don't want this video on your forum please delete it, it's easy enough to find it on youtube with minimal effort.
The moray eel and dolphins look seriously impressive. Are you thinking somewhere along these lines?
Do you guys have any plans for implementing procedural animations for thin and long creatures in SN? The stalkers, both new and old, could use most love since they are so prevalent, but also the tail on garryfish, jellyray with its many tentacles is an obvious candidate, hanging stingers. Even gasopods could use flexible joints on both the neck and tail. Traditional animation only goes so far and works well only on short and stocky fish like peepers and bladderfish. The current animations are fantastic but even the biggest animation blending tree is not going to prevent stalkers and jellyray from looking like plastic wind-up toys.
I'm sure that you guys at UWE have all seen this already, but just for reference I'll throw this video in here. It's a tech demo/game for oculus rift with its main selling point being procedural animations themselves. Also I feel that it conveys being underwater in a spectacular way.
If you guys don't want this video on your forum please delete it, it's easy enough to find it on youtube with minimal effort.
The moray eel and dolphins look seriously impressive. Are you thinking somewhere along these lines?
Comments
The gameplay of SN with these amazing animations (diver and creatures) would be amazing.
I also looove the water surface and the lighting.
Good question. I think the guy who did the game in the above video describes it as a kind of semi ragdoll, where the model decides how it wants to position its core body and where to move it and the rest of the body is ragdolled but still can pulse its joints. The movements of such model is emergent and gives the illusion of a flexible organism.
I forgot to mention it in the OP. It's meant just as food for thought. I hope nobody will get annoyed by it.