CDT - Feedback - 272 Build bug or just ns2_Mineral bug ?
MauvaisVitrier
France Join Date: 2014-04-10 Member: 195291Members, NS2 Map Tester, Reinforced - Diamond
So while I was testing ns2_mineral new build here's what I stumbled upon :
According to MasterG (ns2_mineral's creator) it is unlikely that it's a map bug.
I've tested this stuff on Tram just to be sure. Some meds fell of the map or just got into the ceiling but no meds where dropped elsewhere.
As a side note, the medpacks dropped on the video above all fell on the center of the map.
G's quote on the subject :
Any thoughts ?
According to MasterG (ns2_mineral's creator) it is unlikely that it's a map bug.
I've tested this stuff on Tram just to be sure. Some meds fell of the map or just got into the ceiling but no meds where dropped elsewhere.
As a side note, the medpacks dropped on the video above all fell on the center of the map.
G's quote on the subject :
I know for a fact that the spot in automation there is the absolute middle point of the spark editor grid system
Any thoughts ?
Comments
Maybe 2 points are at the same position making a face we don't see but **** up calculations. This kind of bug looks like a map glitch. Checking / Cleaning up would do the trick. Unfortunately it can only be manually done.
Some control functions (checking + rendering when saving) in editor could have save a lot of time and could have ensure level of quality for maps (and mappers). Checking for useless vertice, unnecessary divided segments, 2 props at the exact same location, rotation, and scale. stuff like that.
I just think it seems unlikely as this has not happened before in Mineral, at least that I'm aware of. And all geometrical faces(mostly) are separate(IE not welded, because it's easier to edit stuff when everything is separate like that IMO). Because the fact that every face is separate there are probably a bunch of duplicate lines/vertexes, but if what you're saying is the case this would have been happening in Mineral since day one. But as far as I know this has only happened now, after the patch that dropped on steam last night.
Either way I don't see it as a major super problem at the moment. Commanders should be dropping meds on floors and not trying to hit the top of the walls seen from commander view. Sure mistakes can happen but you need to be hitting these spots pretty accurate to replicate the bug.
I'm gonna try to get this bug replicated on geometry that is welded and see if that is in fact the problem. But I won't have time for that until later tonight or tomorrow some time.
Hope you guys can figure that out in the end. What's strange is that this does not happen on other maps, but this didn't happen on Mineral before. I would have noticed and MasterG too.
He and I often test medpack drops to see if their ending up on the ceilings is going to be a problem. I think we would have noticed the medpacks disappearing of ending on the exact middle of the spark editor grid (Automation on Mineral).
Here are all the clues anyway, I discovered that during a random medpack drop to see if the commander view and commander invisible stuff were working in that new area, then decided to try that out on other walls.
You other mapping and programming nerds figure it out now i'm not competent enough ! haha
I didn't check your map lately as i know how you do things. Maintaining my server has a downside which is to actually check all the custom map i listed in the editor... on a regular basis. And that's true that lately; i was on other things.
5 minutes ago i did loaded your map in the editor. Now I'm sure you want to please me.
This^^ that is exactly the case. At least it's on coordinates 0,0,something (x,y,z or left/right, north/south, up/down). Not sure about up/down, but I'm pretty sure the floor there is catching them on x/y 0.0 coords. I'm going to do a test with welding geometry in that area later tonight to see if that makes this bug go away or not.
Edit: checked the coordinates of that spot now just to make sure, they are 0.0, 0.0, 40.0