Terraformer
Seldkam
Join Date: 2014-01-01 Member: 191213Members
Didn't see a discussion on the Terraformer yet, so decided to start one (with my thoughts)
First off, it has huge potential. It already works relatively well considering the state of the game overall. The problem of it is that it really is just too powerful a tool. Before the terraformer, there were many caves that were inaccessible unless the player dug the sand from under them or collected floaters and made them move that way. Now however, the player can just destroy the rocks around the boulder and swim right on by. I think the terraformer should have some sort of upgrade path, and/or have a significantly harder crafting recipe, as glass and a battery is just too easy to craft.
That said, it is a very cool tool, useful for creating something of a fortress around a base. But again, the same issue applies: what if the player just makes huge walls surrounding his base? there wouldn't be any danger to him for the entire game as long as he just stays in his fortress. I understand some think that it would be cool to do that, but I really think the game should ALWAYS have something stalking the player, or at least making him/her feel worried about something that could potentially happen to him/her.
My two cents
First off, it has huge potential. It already works relatively well considering the state of the game overall. The problem of it is that it really is just too powerful a tool. Before the terraformer, there were many caves that were inaccessible unless the player dug the sand from under them or collected floaters and made them move that way. Now however, the player can just destroy the rocks around the boulder and swim right on by. I think the terraformer should have some sort of upgrade path, and/or have a significantly harder crafting recipe, as glass and a battery is just too easy to craft.
That said, it is a very cool tool, useful for creating something of a fortress around a base. But again, the same issue applies: what if the player just makes huge walls surrounding his base? there wouldn't be any danger to him for the entire game as long as he just stays in his fortress. I understand some think that it would be cool to do that, but I really think the game should ALWAYS have something stalking the player, or at least making him/her feel worried about something that could potentially happen to him/her.
My two cents
Comments
1. I think the terrain created looks odd and doesn't fit. This could be fixed but
2. I would assume it makes saving a hell and probably even worse for multiplayer which I am really hoping for
3. I feel the added benefit could always be compensated. E.g. want to wall yourself in just build walls (and make them breakable for giant creatures). Much more immersive than creating an impenetrable wall of rock
I can't think of anything that isn't actually subtracting from the gameplay that needs a terraformer. It's way too easy to use against the game or even exploit. In fact you could even seal your base off every time you enter exit by digging a hole in the wall and sealing it again behind you.
In fact I don't even like stationary bases. I once mentioned somewhere that I'd prefer a scaled approach, meaning your "bases" getting bigger and bigger but always mobile. I could imagine laying a sensor net and having to return home quickly if giant predators or creatures approach and / or attack.
Game 2ez and all that
Perhaps a more specific use would make it less op so to speak?
Yea I think most of us get that, we just like complaining while giving what we think is constructive criticism lol
1. Creating a habitat for creatures to move into (Aquaculture Farming)
2. To tailor the land so that you're underwater base will have somewhere to dock.
Really big potential for being op and getting through caves too easy
Or, glorious... Almost as much as the Aqua gorge idea