Beacons and autopilot
aeroripper
Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
Beacons are currently placed where the player chooses and produce a sonar ping similar to the life pod. I think they would be more useful if these changes were added (later on in dev):
- Color code your beacons
- Name your beacons, and be able to see the text clearly from wherever you are when looking at it.
- Attach them to vehicles like your seamoth or, more importantly, the cyclops.
- Once autopilot is implemented, the seamoth and cyclops should be able to pilot themselves to your beacons, with avoidance detection built in. You will be able to set the speed at which you travel to the beacon.
This will enable you to setup networks that act as a highway across the world. Using the autopilot, it gives you time to do something else while your vehicle travels to that beacon. For example, I installed a beacon at 5m below the surface of the water at "drop off point" where I can descend straight down for over 2000+ meters to explore that deep area. I would probably build a staging base at this area later on. I suppose we'll eventually be able to respawn at bases or even the cyclops, but this system would still be helpful.
Related: http://forums.unknownworlds.com/discussion/136565/seamoth-and-any-vehicle-should-have-its-own-sonar-ping-built-in-or-as-an-upgrade#latest
- Color code your beacons
- Name your beacons, and be able to see the text clearly from wherever you are when looking at it.
- Attach them to vehicles like your seamoth or, more importantly, the cyclops.
- Once autopilot is implemented, the seamoth and cyclops should be able to pilot themselves to your beacons, with avoidance detection built in. You will be able to set the speed at which you travel to the beacon.
This will enable you to setup networks that act as a highway across the world. Using the autopilot, it gives you time to do something else while your vehicle travels to that beacon. For example, I installed a beacon at 5m below the surface of the water at "drop off point" where I can descend straight down for over 2000+ meters to explore that deep area. I would probably build a staging base at this area later on. I suppose we'll eventually be able to respawn at bases or even the cyclops, but this system would still be helpful.
Related: http://forums.unknownworlds.com/discussion/136565/seamoth-and-any-vehicle-should-have-its-own-sonar-ping-built-in-or-as-an-upgrade#latest