Please Stop Tinkering
SoulSkorpion
Join Date: 2002-04-12 Member: 423Members
<div class="IPBDescription">with.... stuff</div> To the dev team:
PLEASE stop tinkering with things like interesting little mechanisms to stop people using scripts, interesting little mechanisms which kill aliens\marines when there are no hives\CCs left, and interesting little mechanisms which end the game when some members of a team leave.
Other games don't have these interesting mechanisms, and these other games play fine. Please leave it. It's like a scab - it won't get better if you pick at it. NS is a great game, the dev team are obviously incredibly talented, but please stop with the bloody tinkering. It's really not necessary. :/
PLEASE stop tinkering with things like interesting little mechanisms to stop people using scripts, interesting little mechanisms which kill aliens\marines when there are no hives\CCs left, and interesting little mechanisms which end the game when some members of a team leave.
Other games don't have these interesting mechanisms, and these other games play fine. Please leave it. It's like a scab - it won't get better if you pick at it. NS is a great game, the dev team are obviously incredibly talented, but please stop with the bloody tinkering. It's really not necessary. :/
Comments
Besides, the changes which are being done have not even been IMPLEMENTED mainstream yet. Can all the whiners who just so happened to stumble on a beta server please hold their comments and complaints about it until AFTER supposed problems become implemented in the next patch.
Thank you.
1) <i>small/large bugs can be exploited enough to make the game non-fun</i> - ala Front Line Force where the non-tested 1.2 patch introduced a seriously unbalanced thing called suppressive fire. As there was no patch to fix this for nearly three months and the game became seriously unfun to play, the player base went from six thousand to a couple of hundred in a very short space of time. A lesson in how to kill a large and successful mod.
2) <i>the game gets stale</i> - how often do you wish to play the same game over and over? after a while I just can't get the enthuiasm to repeat certain things. With constant change, strategies change and you can keep your playing time fresh with new strategies and gaming style.
about lamers. the solution is kickvote. there's no avoiding it. i don't know what's taking so long. this simple feature solves so many problems all at once.
When I say "tinkering", I don't mean fiddling with the game balance of something you've created. That just makes sense. I mean that there are certain things NS does which deviate from the FPS genre in very simple and not-necessarily-productive ways. For example: whether a "turret factory" is destroyed or not has no bearing whatsoever on, say, a game of Team Fortress Classic. However, if four people were to leave one team and the other side win, that would have bearing on this game.
There are certain fundamental constants in virtually all online FPSs - that the only way a team wins or loses the game is if they actually win or lose the game (however the particular game is played) and that no matter how little chance a team holds it is guarunteed the right to try to make a comeback. <i>These</i> are the sort of things I don't want changed. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
As for the going to ready room/unbalancing teams, I'm pretty sure they're not done with that either. It's only been a few weeks, give the devs a break!
As far as scripting goes, people keep parroting that I put in "anti-scripting" code (which no matter how many times I correct, people ignore). I didn't. I put in that code because it was the only easy way I could prevent people from exploiting alien abilities by binding them when they didn't have them. It's not an easy solution to explain, you'll just have to take my word for it. The fact that it stops some scripts is an unintended side effect. Whether this side effect is good or bad, depends on whether you use scripts to combine actions like leaping and biting or whether you run a tournament.
As far as scripting goes, people keep parroting that I put in "anti-scripting" code (which no matter how many times I correct, people ignore). I didn't. I put in that code because it was the only easy way I could prevent people from exploiting alien abilities by binding them when they didn't have them. It's not an easy solution to explain, you'll just have to take my word for it. The fact that it stops some scripts is an unintended side effect. Whether this side effect is good or bad, depends on whether you use scripts to combine actions like leaping and biting or whether you run a tournament.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
would a script that makes each alien attack correspond to a different button be considered illegitamate?
A few minutes to give a lone gorge a chance to resurrect a hive might be worthy of a chance as a comeback is sometimes possible. Rare but possible if the winning team is lax. However, even worse than respawning & dying 5s later over and over is the wait whilst a single marine/alien hides and all the dead team have to wait for them to be found. I've found watching paint dry more fun, scratch that - watching grass grow whilst being tortured by a particulary unpleasant welshman whilst being forced to listen to celine dion whilst being made to eat broccoli would probably be more pleasant.
A few minutes to give a lone gorge a chance to resurrect a hive might be worthy of a chance as a comeback is sometimes possible. Rare but possible if the winning team is lax. However, even worse than respawning & dying 5s later over and over is the wait whilst a single marine/alien hides and all the dead team have to wait for them to be found. I've found watching paint dry more fun, scratch that - watching grass grow whilst being tortured by a particulary unpleasant welshman whilst being forced to listen to celine dion whilst being made to eat broccoli would probably be more pleasant.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Mariens ahve far easier in making a comeback than aliens does... since they dont loose their stuff unless the base is completly overruned and gnawed to bits... while loosing just 1 hive for the Khaaras means imminent loss of abilities...