Defusing Mines
Sedox
Join Date: 2013-08-28 Member: 187139Members, NS2 Map Tester, Reinforced - Silver
Hey folks, just posting a short suggestion here.
Since the Gorge gets points for bile bombing weapons, how come that there are no points granted for defusing mines? (I'm not talking about skulks jumping in the next mine on sight)
As I'm often playing Lerk it feels quite unfair to not get points having in mind that eventually a skulk would've died instead. What do you think about it and how many points should be rewarded?
Since the Gorge gets points for bile bombing weapons, how come that there are no points granted for defusing mines? (I'm not talking about skulks jumping in the next mine on sight)
As I'm often playing Lerk it feels quite unfair to not get points having in mind that eventually a skulk would've died instead. What do you think about it and how many points should be rewarded?
Comments
What about Skulk "defusing" them? Simple economics you know... eggs cost little, mines cost 15.
You bile everything, bacteria fixes all.
As a lerk, mines are my greatest weakness.
I don't catch lerks often with mines, but when I do it feels amazing.
just tried this, can confirm.
Dont you die when it inevitably detonates?
Not really, 100hp mines, -75 for 1 bite then 3 parasites to finish off.
Crossroads-complab -> maintaccess vent, complab side, 2 mines under the trim. Lerk, dead.
I 2-mining common lerk escape/ travel routes
Back on subject, OP is completely reasonable.
We need to be doing more with the point system in game, and this is a valid improvement.