Suggestion: Material nodes give multiples
Luitjens
Join Date: 2010-07-26 Member: 73034Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, Subnautica Playtester
I was playing around in Subnautica gathering materials and thought about how boring it was just gathering materials in areas.
World of Warcraft uses mineral nodes which gives random amounts of minerals at a certain amount of random hits, it is usually 2-3(4) hits and can net 3-6(8) minerals. I think Subnautica having a type of node system would help a lot in terms of gameplay such as, how exciting it would be to hit a node and finding out the amount of material I get, I could determine which node to go for first in a dangerous area depending on its size (size determines # of returned material)), and it would encourage me to explore into deeper waters where bigger nodes could exist.... but bigger dangers exist.
Thoughts?
World of Warcraft uses mineral nodes which gives random amounts of minerals at a certain amount of random hits, it is usually 2-3(4) hits and can net 3-6(8) minerals. I think Subnautica having a type of node system would help a lot in terms of gameplay such as, how exciting it would be to hit a node and finding out the amount of material I get, I could determine which node to go for first in a dangerous area depending on its size (size determines # of returned material)), and it would encourage me to explore into deeper waters where bigger nodes could exist.... but bigger dangers exist.
Thoughts?
Comments