Small Update Released - Subnautica
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Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
Small Update Released - Subnautica
Normally we update Subnautica’s experimental branch several times per day, and default branch every few weeks. Experimental branch is a buggy, horrible, experimental mess. Generally, updates to default branch are a...
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(not sure if this can also be because I was playing an older world/Cyclops/Seamoth)
Edit: nice, seems like the Seamoth is now correctly docked when reloading!
Replaced transfuser fragments with terraformer fragments (oops)
Increased quartz in safe shallows
Increased lithium drop percentage (decreasing gold) from shale
The Seamoth issue with the Cyclops is still there, as a work around, after loading your game, enter your Seamoth from within the Cyclops as it's always docked at game launch. You'll find yourself in your Seamoth in it's original undocked position (where the ghost is if you haven't entered your Seamoth). Then, exit the Seamoth, go back into your Cyclops to fix a problem with your own X-Y-Z position. Leave the Cyclops, save and proceed to play the game, make sure your Seamoth isn't docked when you save to avoid it to disappear or re-appear somewhere else on game load.
Just at the beginning (0:32-0:58) the Cyclops is at 38m (main deck); after launching and docking the Cyclops goes down shortly to 55m and up to 48m (about the depth the Seamoth was launched?)
Edit: seems like it is solved in 15170 - Awesome, well done!