Ns-bast...alien Building Invunerablity
Mindmeldme
The Evil One Join Date: 2002-10-27 Member: 1637Members
in ns_bast, right outside the marine spawn is the main afk jucntion. Well I have had at times the aliens grab that from me, no big deal just send in some troops right...wrong. The aliens thought it would be fun to put about 6 offensive and 6 defensive chambers stacked up between the merry go round door and that vent we already wielded shut. ok fine, through up some siege chambers and lets crack it. Wrong...it seems even with 4 siege turrnets going I can't even scratch one of those chambers...I've used a scanner sweep and checked. Is it some sort of invunerablity for them being right there stacked like that...or do I just need a volly of ten shots at once? Someone help me out on this because it really bugs me seeing that...
Comments
Alternativlty you could throw those siege guns up right at the start so when the clever little gorg comes along to explot the bug he gets blown to bits by the siege along with his OC <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> even if the OC survives because of the bug the blasts from the sieges will make sure that no gorg comes back to try and exploit the bug and when you do decide to go round through the airlock one OC will be swept aside with little trouble.
Gave this a try a minute ago and it worked <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Got one siege set up and sure enough a gorg was tagged by the blast from the siege along with his OC within 10 minute of the start of the map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
There is another thread about the ns_blast map with some interesting points raised. Might be worth checking it out.
lol I have set up a base there several times, the sieges have to be placed in the red coloured vent to be able to reach the hive in the engine room though and you have to be careful about where you place any infantry portals should you have to fall back to this base because people will get stuck. Also when using a phase gate in this vent you have to jump and crouch into it other wise you will also get stuck.
What the aliens have done in 'blocking' that hallway, is denied themselves an entrance to the marine base, and an important one at that. The sieges would destroy even an onos if it got close enough for a second or two.