Game Plot & Goals...
Armorama
Clovis, CA Join Date: 2015-03-26 Member: 202606Members
I have been playing this game for about 8hrs now. Built all the stuff and explored a good deal of the area around the crash site. I just had an idea about potentially giving your character a real motivation beyond just day to day survival. Here it is...
You are NOT the only survivor. You were woken up out of cyro-sleep with a few others to prep the ship for orbit. A catastrophic system failed and you were the only person to get to a life-pod. However there were more crew and specialists that were on the ship and they MAY be still in cyro-sleep. Once you can get to the ship, and explore it, you determine there are about 30 more survivors still on board. You could wake them but you know that they might not survive with your current resources, etc. So... you need to build a base. And you need to research and create areas to help support them. First and most obvious would be water and food. A reverse osmosis generator and farm would be first on the list and once you have those built you will need people to run them. So... you go get two crew from the ship and revive them and assign them to the task of making sure everyone has food and water. Bingo... the player no longer has to worry about those things either. This process of base additions could go on until all the crew are busy working on their own areas. Air processing, base repair, communications, security, etc.
Once you have done this you will have a thriving colony and can look at doing other goals if needed.
Hope you like.
Cheers,
Jim
You are NOT the only survivor. You were woken up out of cyro-sleep with a few others to prep the ship for orbit. A catastrophic system failed and you were the only person to get to a life-pod. However there were more crew and specialists that were on the ship and they MAY be still in cyro-sleep. Once you can get to the ship, and explore it, you determine there are about 30 more survivors still on board. You could wake them but you know that they might not survive with your current resources, etc. So... you need to build a base. And you need to research and create areas to help support them. First and most obvious would be water and food. A reverse osmosis generator and farm would be first on the list and once you have those built you will need people to run them. So... you go get two crew from the ship and revive them and assign them to the task of making sure everyone has food and water. Bingo... the player no longer has to worry about those things either. This process of base additions could go on until all the crew are busy working on their own areas. Air processing, base repair, communications, security, etc.
Once you have done this you will have a thriving colony and can look at doing other goals if needed.
Hope you like.
Cheers,
Jim
Comments
I don't like there being other living humans on the planet, and 2, I don't like realism (the former applies here)
Here's the problem:
A system failed, yes, but it failed because in the beginning of the game some entity or event lets loose energy that destroys your ship and sends it careening towards the surface of the planet
I also don't really like a particularly defined story in this game, but that's just me :P (And I particularly don't like the idea of having a "colony" while you're actually playing the game-- that should be an aftermath or something)
I think the fake signal idea is a good one, particularly if the devs intend whatever took down the ship to be intelligent.
Also I noticed the radiation you run into if you get too close to the ship. Maybe that radiation wasn't caused by the ships engines. What if it was the "thing" that knocked the ship out of the sky.
Just an idea, really love how the game is going keep up the good work!
The devs have said they want to do something different, and I have always wanted to actually make a game like this one, so, I am very much a fierce defender of what (I interpret as) their vision
The bigger and more ominous question is what caused the ship to crash? Meteor shower? Debris field? No, the bridge crew would have known about those far in advance and would have been able to avoid them. Well that rules out the natural and the benign. The only explanation left is that we were shot down. But by whom, or more likely what?
If the ship was shot down, who and where are the beings that did it? I'm going to assume it was a "they" that did it as a single pilot ship wouldn't stand a chance against ours; it had 427 other crewmen - all dead or presumed dead at this point. Did they assume they got us all or are they still looking for survivors?
As for the ship radiation that would be easy to explain as the engine core could have melted down and spilled radiation into the sea but left other parts of the ship (which would have radiation shielding built into the hull -- space and all) more protected and potentially able to sustain crew in suspended sleep.
This would be pretty unique as a concept. A sort of merger of FPS survival game with some level of god game control of the colony, etc. Would require a lot of solid programming though to make it work right. Probably not for the faint of heart.
Cheers,
Jim
Also it's typically a very bad idea to have the gameplay shift half way through it. SPORE is an excellent example of why.
I think pets would help greatly in this regard
http://www.nexusmods.com/fallout3/mods/7070/?