floating wreckage
warbrand2
Join Date: 2010-12-13 Member: 75657Members
Ok watched the trailer on the steam page, and the first thing I noticed was floating wreckage... and that got me to thinking.
first off floating wreckage.
the floating wreckage would be found between the players spawn location and the ship, initially it would be a good source of titanium as the player can cut large peaces off it off with a welder. Also as the wreckage is floating this means the player can use them as stable points to stand on.
mechanics of floating wreckage.
over time the wreckage will start to sink either by air escaping the wreckage or by player/stalker interactions (stalkers will rip off bits of wreckage to take to their "nests"). as the wreckage starts to sink it starts to act as a artificial reef. This is where things get dangerous.
as wreckage that sinks bellow 75 meters will quickly become home to stalkers, and wreckage that sinks bellow 100 (deep areas?) will become home to reapers. Be warned that once the wreckage starts sinking the easy metal that is was soon vanishes, do to either stalkers ripping the large chunks apart or via coral overwhelming it.
reef creation
this is the big part of the sinking wreckage. Once the wreckage sinks many food fish will start to make their nests in it, as well as stalkers and bigger baddies in the deeper areas. With the food fish comes coral which will slowly spread over the wreckage. changing them from a good source of metal to coral, salt and quartz farms of sort.
first off floating wreckage.
the floating wreckage would be found between the players spawn location and the ship, initially it would be a good source of titanium as the player can cut large peaces off it off with a welder. Also as the wreckage is floating this means the player can use them as stable points to stand on.
mechanics of floating wreckage.
over time the wreckage will start to sink either by air escaping the wreckage or by player/stalker interactions (stalkers will rip off bits of wreckage to take to their "nests"). as the wreckage starts to sink it starts to act as a artificial reef. This is where things get dangerous.
as wreckage that sinks bellow 75 meters will quickly become home to stalkers, and wreckage that sinks bellow 100 (deep areas?) will become home to reapers. Be warned that once the wreckage starts sinking the easy metal that is was soon vanishes, do to either stalkers ripping the large chunks apart or via coral overwhelming it.
reef creation
this is the big part of the sinking wreckage. Once the wreckage sinks many food fish will start to make their nests in it, as well as stalkers and bigger baddies in the deeper areas. With the food fish comes coral which will slowly spread over the wreckage. changing them from a good source of metal to coral, salt and quartz farms of sort.
Comments
https://en.wikipedia.org/wiki/Buoyancy