mountain pass is the only room left to do, however it is being redone from scratch and due to the map being reduced in size mainly due to rooms being removed its half the size as the previous version but will look twice as awesome.
Also lava pit is gone to i forgot that room, It was a huge room that didnt really serve any purpose and rarely played a part in the game.
KasharicHull, EnglandJoin Date: 2013-03-27Member: 184473Members, Forum Admins, NS2 Playtester, NS2 Map Tester, NS2 Community Developer
@BeigeAlert I'm going to assume you're struggling with left and right at the moment, because top-left seems to be missing an RT... so I think that means you're talking about a wicked Arc spot on the bottom right TP, which I believe is marine start, so shouldn't technically be an issue.
pSyk0mAnNerdish by NatureGermanyJoin Date: 2003-08-07Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
I only played this map a few times, but it looks like the minimap is rotated (I recall marine start and outdoor ice area being bottom left, instead of right) O_o ..hence Beige's seemingly confused orientation.
Anyway, I'm glad the map's size is reduced, although a lot of people probably got used to like this unique map layout and maybe will be disappointed.
I suggest you release the current, bigger map version as dark_v1 or whatever.
A quick image of the new mountain pass. Map is close to being ready, after mountain pass is finished i then need to do all the occlusion. At moment im working on mountain pass skybox.
KasharicHull, EnglandJoin Date: 2013-03-27Member: 184473Members, Forum Admins, NS2 Playtester, NS2 Map Tester, NS2 Community Developer
Took a walk around the new layout, Looks much better, will provide more feedback when i've had chance to actually play it.
While walking I found a few prop alignment issues -
Also, River to Falls via the minimap looks like it is open to pass through, after walking around I realised it is not, you may want to make that more apparent on the minimap.
Other than that, great work, the map looks really good!
Layout looks interesting and the map itself looks aesthetically pleasing. I hope we'll be playing this a lot, a lot of effort clearly went into it and we are a little starved for maps right now.
Layout looks interesting and the map itself looks aesthetically pleasing. I hope we'll be playing this a lot, a lot of effort clearly went into it and we are a little starved for maps right now.
played it a few times and it seems everyone who played it likes the map changes, no idea on balance yet though. So more feedback is needed on that front.
Took a walk around the new layout, Looks much better, will provide more feedback when i've had chance to actually play it.
While walking I found a few prop alignment issues -
Also, River to Falls via the minimap looks like it is open to pass through, after walking around I realised it is not, you may want to make that more apparent on the minimap.
Other than that, great work, the map looks really good!
thanks for feedback i will get right on fixing those issues, not sure though how i go about making the bridge area of river look like it cannot be passed by marines but still being able to be passed over by skulks.
thanks for feedback i will get right on fixing those issues, not sure though how i go about making the bridge area of river look like it cannot be passed by marines but still being able to be passed over by skulks.
you could section off the floor geometry and set it into the vent layer, just to show that it can be passed by aliens but give a hint that its not a marine accessible area.
Ok i fixed most of them, i havent fixed this new one and i didn't attempt to fix the space in mountain pass where marines can hide from skulks. Rest should be fixed.
I will fix both these things later.
I also added a new vent within cart tunnel / grizzly area
Comments
I removed the following rooms
Cart tunnel
elevator
construction
i heavily modified the following rooms
lagoon
mineshaft
mountain pass
Dry River
i modified the following rooms
shuttlebay
geode
all other rooms have been altered a little as well even if their basic layout is same
mineshaft was also shrunk by about 10%
Already looking forward to playing it
Also excited by this tbh.
Also lava pit is gone to i forgot that room, It was a huge room that didnt really serve any purpose and rarely played a part in the game.
Here is a very rough overview of the map, if you compare it to the original overview its quite different
EDIT: Spoiler tags around images, please! -Beige
Looks neat! That's a vicious looking ARC spot on the bottom-right tech point though, and is the upper-left supposed to be missing an RT?
Anyway, I'm glad the map's size is reduced, although a lot of people probably got used to like this unique map layout and maybe will be disappointed.
I suggest you release the current, bigger map version as dark_v1 or whatever.
Map is not rotated, although mineshaft is rotated.
marines start bottom which is shuttlebay and aliens start digsite which is top left.
snow was to bland, i wanted abit more colour
Performance wise im getting better performance overall than on biodome, of course though that is just with me walking about.
probably not but it would make a nice gorge tunnel spot
its also useful for seeing underneath the crane area
While walking I found a few prop alignment issues -
Also, River to Falls via the minimap looks like it is open to pass through, after walking around I realised it is not, you may want to make that more apparent on the minimap.
Other than that, great work, the map looks really good!
played it a few times and it seems everyone who played it likes the map changes, no idea on balance yet though. So more feedback is needed on that front.
thanks for feedback i will get right on fixing those issues, not sure though how i go about making the bridge area of river look like it cannot be passed by marines but still being able to be passed over by skulks.
you could section off the floor geometry and set it into the vent layer, just to show that it can be passed by aliens but give a hint that its not a marine accessible area.
Here are the bugs i found:
1. stuck on pillar
2. stuck on pillar
3. missing face
4. stuck on lamp/rock
5. stuck on X frame
6. stuck on crates
7. stuck on pillar
8. unable to get out of area below vent
9. unable to kill marines behind wall
I will fix both these things later.
I also added a new vent within cart tunnel / grizzly area