ns2_dark

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Comments

  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    edited May 2017
    Map is getting an update and will be considerably different in scale.

    I removed the following rooms

    Cart tunnel
    elevator
    construction

    i heavily modified the following rooms

    lagoon
    mineshaft
    mountain pass
    Dry River

    i modified the following rooms

    shuttlebay
    geode


    all other rooms have been altered a little as well even if their basic layout is same

    mineshaft was also shrunk by about 10%

  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Got a screenshot of the minimap?

    Already looking forward to playing it
  • KasharicKasharic Hull, England Join Date: 2013-03-27 Member: 184473Members, Forum Admins, NS2 Playtester, NS2 Map Tester, NS2 Community Developer
    How soon is soon?

    Also excited by this tbh.
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    mountain pass is the only room left to do, however it is being redone from scratch and due to the map being reduced in size mainly due to rooms being removed its half the size as the previous version but will look twice as awesome.

    Also lava pit is gone to i forgot that room, It was a huge room that didnt really serve any purpose and rarely played a part in the game.
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    edited May 2017
    88LH4av.jpg

    Here is a very rough overview of the map, if you compare it to the original overview its quite different

    EDIT: Spoiler tags around images, please! :) -Beige
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    edited May 2017
    88LH4av.jpg

    Here is a very rough overview of the map, if you compare it to the original overview its quite different

    EDIT: Spoiler tags around images, please! :) -Beige

    Looks neat! That's a vicious looking ARC spot on the bottom-right tech point though, and is the upper-left supposed to be missing an RT?
  • KasharicKasharic Hull, England Join Date: 2013-03-27 Member: 184473Members, Forum Admins, NS2 Playtester, NS2 Map Tester, NS2 Community Developer
    @BeigeAlert I'm going to assume you're struggling with left and right at the moment, because top-left seems to be missing an RT... so I think that means you're talking about a wicked Arc spot on the bottom right TP, which I believe is marine start, so shouldn't technically be an issue. ;)
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    I only played this map a few times, but it looks like the minimap is rotated (I recall marine start and outdoor ice area being bottom left, instead of right) O_o ..hence Beige's seemingly confused orientation.
    Anyway, I'm glad the map's size is reduced, although a lot of people probably got used to like this unique map layout and maybe will be disappointed.
    I suggest you release the current, bigger map version as dark_v1 or whatever.
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    edited May 2017
    yea top left rt is missing, oops that is digsite and for anyone who remembers room digsite hasnt changed.

    Map is not rotated, although mineshaft is rotated.

    marines start bottom which is shuttlebay and aliens start digsite which is top left.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Looks really good. Iirc lava pit was a really cool room, though, maybe it could become the readyroom?
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    elevator became new rr :)
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    You could have the first map with two ready rooms
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    edited May 2017
    A quick image of the new mountain pass. Map is close to being ready, after mountain pass is finished i then need to do all the occlusion. At moment im working on mountain pass skybox.
    D6u8cA7.jpg

  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter
    Lol where is the snow?
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    Lol where is the snow?

    snow was to bland, i wanted abit more colour
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    edited May 2017
    map is finished i will update the mod soon, heres layout and few screens
    4DD9880ABDE30ACB90580A3B7326337ABC98E304

    7ECFFD4DA16BD9FF6E9B5A8B2743CAD7D07A3BB9

    058205FA12010F65C5CBF0A491AF9E4117A13DF9

    DB1EF9FD12B65715954FA7BF3CAA03AA805F93EF

    F7AEA07F8147E3FD2515731265B867316A9A4726

    567FBC25469D63A9D3974BC5E6F2D70FD985E496

    Performance wise im getting better performance overall than on biodome, of course though that is just with me walking about.



  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter
    Looks really really nice. The only thing I am not sure about is if you really need the long dead end in Mountain Pass.
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    edited May 2017
    Looks really really nice. The only thing I am not sure about is if you really need the long dead end in Mountain Pass.

    probably not but it would make a nice gorge tunnel spot

    its also useful for seeing underneath the crane area
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
  • KasharicKasharic Hull, England Join Date: 2013-03-27 Member: 184473Members, Forum Admins, NS2 Playtester, NS2 Map Tester, NS2 Community Developer
    Took a walk around the new layout, Looks much better, will provide more feedback when i've had chance to actually play it.

    While walking I found a few prop alignment issues -
    EhcFcW3.jpg
    n9UcWPG.jpg
    22AucTk.jpg
    uJYTVPx.jpg
    Qe7wlXe.jpg
    wZIHGHk.jpg

    Also, River to Falls via the minimap looks like it is open to pass through, after walking around I realised it is not, you may want to make that more apparent on the minimap.

    Other than that, great work, the map looks really good!
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Layout looks interesting and the map itself looks aesthetically pleasing. I hope we'll be playing this a lot, a lot of effort clearly went into it and we are a little starved for maps right now.
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    Vetinari wrote: »
    Layout looks interesting and the map itself looks aesthetically pleasing. I hope we'll be playing this a lot, a lot of effort clearly went into it and we are a little starved for maps right now.

    played it a few times and it seems everyone who played it likes the map changes, no idea on balance yet though. So more feedback is needed on that front.
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    edited May 2017
    Kasharic wrote: »
    Took a walk around the new layout, Looks much better, will provide more feedback when i've had chance to actually play it.

    While walking I found a few prop alignment issues -
    EhcFcW3.jpg
    n9UcWPG.jpg
    22AucTk.jpg
    uJYTVPx.jpg
    Qe7wlXe.jpg
    wZIHGHk.jpg

    Also, River to Falls via the minimap looks like it is open to pass through, after walking around I realised it is not, you may want to make that more apparent on the minimap.

    Other than that, great work, the map looks really good!

    thanks for feedback i will get right on fixing those issues, not sure though how i go about making the bridge area of river look like it cannot be passed by marines but still being able to be passed over by skulks.
  • KasharicKasharic Hull, England Join Date: 2013-03-27 Member: 184473Members, Forum Admins, NS2 Playtester, NS2 Map Tester, NS2 Community Developer
    thanks for feedback i will get right on fixing those issues, not sure though how i go about making the bridge area of river look like it cannot be passed by marines but still being able to be passed over by skulks.

    you could section off the floor geometry and set it into the vent layer, just to show that it can be passed by aliens but give a hint that its not a marine accessible area.
  • WiseChoicesWiseChoices Seattle, WA Join Date: 2014-12-19 Member: 200112Members
    edited December 2017
    Hi Brainfood,

    Here are the bugs i found:

    1. stuck on pillar
    62dm0sja7lld.jpg

    2. stuck on pillar
    l4cvlgjxnryp.jpg

    3. missing face
    amfvztnyf8lu.jpg

    4. stuck on lamp/rock
    apo8ujr9dcdd.jpg

    5. stuck on X frame
    hsl16w88xiye.jpg

    6. stuck on crates
    yj4tp60njxib.jpg

    7. stuck on pillar
    dxqlzpogzcw4.jpg

    8. unable to get out of area below vent
    ysae7toahgeb.jpg

    9. unable to kill marines behind wall
    4um5kb3ddty9.jpg

  • WiseChoicesWiseChoices Seattle, WA Join Date: 2014-12-19 Member: 200112Members
    Here is the last one:
    z8ezrpvkg161.jpg
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    edited December 2017
    Ok i fixed most of them, i havent fixed this new one and i didn't attempt to fix the space in mountain pass where marines can hide from skulks. Rest should be fixed.

    I will fix both these things later.


    I also added a new vent within cart tunnel / grizzly area
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