Future vehicle suggestions
Tank903
Texas Join Date: 2015-04-09 Member: 203168Members
Im old school, and use to watch "Voyage to the Bottom of the Sea" as a kid kinda influenced me to become a Recon Marine, because I loved diving. They had this Sub that was Shaped like a Manta Ray that was nuclear powered and could fly out of the water to a new episode at the end of each show or when some big octopus booger was after them thought that SH!7 was soooo cool... Something like that would be cool with the addition of an engame like finding the Sentients that shot your ship down , and gathering resources to build a interstellar transmitter that can alert any rescue party looking for survivors. Your undersea bases would serve as a foothold for an colonization effort on the planet. Also the classification and maybe a tank in which to study specimens that you capture flora and fauna would be awesome and add depth to an already awesome game. Nice job Guys and Gals... kudos, thanks in advance...lol
Comments
Manta Flying Submarine
This idea is straight out of Irwin Allen's 'Voyage To The Bottom Of The Sea'.
A flying submarine would be an ideal vehicle for aerial reconnaissance of undersea terrain. Currently, exploration involves plodding through the ocean in a Cyclops, each sweep covering a very narrow corridor of visibility. The Seamoth is more useful for covering large distances, although without an accurate and meaningful navigation waypoint system, this can be a very frustrating exercise. At the moment, I have marked out the four cardinal points of the compass, plus a few beacons assigned to interesting locations. The extreme N,S,E,W points also mark where the temperature drops to 0.0 degrees. (That's a pretty serious thermocline you've got there). Even so, the number of beacons flashing away is visually chaotic, and doesn't actually provide that much useful information. A HUD 'pipper' showing the distance to each beacon would be a HUGE improvement to gameplay.
Back to the Flying Sub. Let's call it a 'Manta', out of respect for an extinct sea critter that used to live on Earth-That-Was.
The Manta is a larger, flight-capable version of the Seamoth. It also has a built-in defensive weapon (Stasis Rifles) a standard cargo locker and an automated mapping system. Ideally, the Manta could also be capable of dropping sonar buoys and beacon markers from a 'bomb bay' while hovering. The Manta would require a special landing-pad and a recharging station, as it would be too large to dock with the Cyclops, unless a dorsal (top-mounted) docking collar could be retro-fitted to the Cyclops.
Update: It has been suggested that the Manta could be presented as either an evolution of the Seamoth design, or an additional component that could be crafted with the Constructor platform. In this case, the player would need to craft a separate flight module that the Seamoth can dock with as required, and be able to park the flight module on either the Cyclops or a docking platform installed on an undersea base.
Sonar Buoys
If you're living inside a relatively fragile tin can, it's probably a good idea to have advance warning of any large sealife that may be wandering too close to your installation(s).
To this purpose, I suggest laying a perimeter of sonar buoys that will identify any large or potentially hostile lifeforms so that an appropriate course of action may be taken. The buoys could be either built on-site with the hand-held Constructor tool, or built onboard the Cyclops and loaded into the Manta's storage locker for later deployment.
Mako Fighter Sub
Sooner or later, the Survivor will encounter some of Subnautica's heavy hitters... However, the heavily-armoured Mako's primary function should be to incapacitate and/or repel rather than kill, otherwise the surrounding ocean would be turned into a lifeless, bloody chum-bucket in the twinkling of a Peeper's eye. The Mako cannot dock with the Cyclops, requiring a dedicated landing pad and recharge station, powered by a separate generator. Internally, the Mako would have a similar sensor suite to the Manta flying sub, as well as an onboard storage locker. To make gameplay a little more balanced, the Mako and Manta subs should be extremely expensive and complex to build.
Suggested operational depth rating for Manta and Mako: 1000 metres. Crush depth: 1500 metres.
JIM Armoured Deep-Diving Suit
As the Exo-Suit has yet to be properly integrated into the game, it might be worthwhile to re-evaluate the concept of a deep-diving suit. Current JIM suit designs are rated to about 1000 feet, and the diver is breathing normal air mix at atmospheric (sea-level) pressure. This removes hazards such as nitrogen narcosis, HPNS and the need to decompress after spending extended periods at any depth exceeding 33 feet, or 2 atmospheres absolute pressure. The JIM Atmospheric Diving Suit looks like this:
<img src="https://us.v-cdn.net/5019629/uploads/FileUpload/2b/8e27def330f51f85351bef2ef7e678.jpg" />
An advanced version of the JIM ADS concept suitable (no pun intended) for Subnautica would need a set of manoeuvring thrusters to provide freedom of movement in vertical and horizontal axes, a selection of tools and a defensive weapon (such as a Stasis Rifle) incorporated in the suit's arms. Air should not be a limiting factor with an ADS, although I feel that power supplied by 2x rechargeable power cells would be sufficient to provide a One Hour (real time) bottom time at the game world's deepest location. The ADS should be capable of recharging aboard the Cyclops or an undersea base.
A HUGE CLASS FRIGATE WITH 3 Levels and 1400 sqr foot would be awesome. A Huge hangar lift in the middle and a grappler arm and more... (sorry no pic)
You dont need be putting a corridor on top of another
ooopsss wrong topic X_X
A deep-submergence vehicle in the likes of the deepsea challenger. With a robot arm to collect stuff without having to leave the sub.
Maybe as a costly upgrade to the Seamoth. Although it wouldn't fit into the belly of the Cyclops anymore.