torpedoes and different base modules
tarek
lebanon Join Date: 2015-04-10 Member: 203241Members
Hi sorry for making 2 posts but expect me here every day hehe the game is so amazing my head is racing with amazing ideas (hope on release u guys will add mod support)
Ok guys I'm sure u r working on loads of amazing stuff but I would love to see a lot more base sections like:
1- hydroponics dome where we can plant lots of cool alien stuff and maybe some familiar stuff if we find special seed crates
2- observation dome which is a large glass globe where we can just watch the ocean around us
3- turret section where we can install different turret and maybe sonar add ons ( turrets range from torpedo launcher to shock dome to harpoon launchers and stun nets)
4- habitation sections that come with a bathroom and is ready to be furnished
5- salt refinery where salt is produced slowly by filtering sea water
6- med bay for all the ouchy needs
7- armory to store torpedoes and harpoons and mines
8- storage bay to sort those pesky titanium ores
9- hatchery where we can make our own fish farms
10- vertical tubes to make complex multi leveled bases and colonies
Also the cyclops should have torpedo tubes to launch warheads and probes that can be piloted by us remotely on board the sea moth should have a harpoon gun or a shock defense at least
A torpedo recipe should be easy to make some mashed stuff from the exploding fish base titanium and comp chip that way they won't be easy to make in huge numbers
Ok guys I'm sure u r working on loads of amazing stuff but I would love to see a lot more base sections like:
1- hydroponics dome where we can plant lots of cool alien stuff and maybe some familiar stuff if we find special seed crates
2- observation dome which is a large glass globe where we can just watch the ocean around us
3- turret section where we can install different turret and maybe sonar add ons ( turrets range from torpedo launcher to shock dome to harpoon launchers and stun nets)
4- habitation sections that come with a bathroom and is ready to be furnished
5- salt refinery where salt is produced slowly by filtering sea water
6- med bay for all the ouchy needs
7- armory to store torpedoes and harpoons and mines
8- storage bay to sort those pesky titanium ores
9- hatchery where we can make our own fish farms
10- vertical tubes to make complex multi leveled bases and colonies
Also the cyclops should have torpedo tubes to launch warheads and probes that can be piloted by us remotely on board the sea moth should have a harpoon gun or a shock defense at least
A torpedo recipe should be easy to make some mashed stuff from the exploding fish base titanium and comp chip that way they won't be easy to make in huge numbers