Crab Snake killing animation suggestion.
Formous
USA Join Date: 2015-01-19 Member: 200918Members
I was thinking about the animations on trello for the Crab Snake Devs, and when this thing attempts to kill the player, I don't think it would be a good idea for this thing to just swallow with a big wide mouth. It just doesn't seem like something that would fit, considering it's look and appearance. It seems more like something that would catch prey then drag it home, where it could kill it at leisure.
To this effect, I think it would be very immersive if the Crab Snake could catch the player and forcibly drag him/her back in it's mandibles to a mushroom, then stuff us and itself inside where we are eaten. A cinematic death would be awesome for this, to see ourselves grabbed and dragged down to die from shallows in select areas or inside caves. We the player could fight it bleeder style by punching it's two fangs to get free, but it would be difficult, considering it's a big animal, or later in Co-op, the others could attack it, while unable to really harm it, enough to make it let go and retreat, or maybe stalk and wait for a vulnerability. This sort of drag-home kill cinematic and death would add diversity to the world with your predators, since most eat right away, this thing attacking and dragging back helpless prey would diversify the ways the player could be killed, and add a new sort of behavior. Your thoughts Devs? I am eager to here them, and for now, this is a suggestion, so I would love to keep this as a theoretical discussion, and maybe with luck, the dev team would like this sort of behavior enough to discuss it as a possibility.
Anyone else got any thoughts?
To this effect, I think it would be very immersive if the Crab Snake could catch the player and forcibly drag him/her back in it's mandibles to a mushroom, then stuff us and itself inside where we are eaten. A cinematic death would be awesome for this, to see ourselves grabbed and dragged down to die from shallows in select areas or inside caves. We the player could fight it bleeder style by punching it's two fangs to get free, but it would be difficult, considering it's a big animal, or later in Co-op, the others could attack it, while unable to really harm it, enough to make it let go and retreat, or maybe stalk and wait for a vulnerability. This sort of drag-home kill cinematic and death would add diversity to the world with your predators, since most eat right away, this thing attacking and dragging back helpless prey would diversify the ways the player could be killed, and add a new sort of behavior. Your thoughts Devs? I am eager to here them, and for now, this is a suggestion, so I would love to keep this as a theoretical discussion, and maybe with luck, the dev team would like this sort of behavior enough to discuss it as a possibility.
Anyone else got any thoughts?
Comments
This sounds epic, although when it grabs you it should have you spam right click or something to stab it so it lets go, before its to late. plus making a specific stab function would be alot better then trying to wiggle your way around till you can successfully stab it with the normal knife stokes.
Actually, more cinematic death scenes would be good in general. The current just popping up in the capsule feels rather empty. It would be nice to see what was it that killed you and what happens to you after death. But this in particular would be wonderful!