Should the story continue in space after you are rescued (If you are)
SPIRIN1224
Moon Join Date: 2015-04-15 Member: 203469Members
Moon Join Date: 2015-04-15 Member: 203469Members
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Now maybe there could be a part in the game where you send out a rescue signal, but no one ever comes, but other than that, eh.
We don't really know the state of the story and the state of humanity.
Has I understand the game so far, it was a colonization mission. But was it for the sake of humanity or just another boring mission ? I don't know.
So to really answer the question above, I will state that humanity colonized 3 or 4 planets. This mission was the latest and the best humanity can aford and send on the galaxy waves.
But it crashed. And then, on Earth, by the slant of the first colony, humanity encounter some species that are not very friendly to it.
So we are alone, maybe one the latest human in the universe.
(I'm not for massive multiplayer, but human npc will be a great add, and coop with 3 or 4 will be good too, but for that, we need some mechanics and crafting that require absolutely to be more than one, otherwise it will broke the mood of the game).
Honestly did anyone not see this coming?
When it comes to the Rescue it depends, in my opinion, on either will the Game be Coop or single Player. When it keeps beeing a Single Player Game than I'd love a Story about simply beeing rescued. Maybe you get a Device at the End to call for Help... after this, since it's been a Terraforming Mission It could Focus on Building Bases People can Live in. Build and defend the Bases, Produce Food and Water, Build Bases in different Biomes (Some People might prefer one Biome over another) and the necessary Infrastructure to connect them. Maybe even ZOOS where you can show your Citizens the Animals that are living on this planet, the Big Bad ones two. Could be very interesting trying to catch them and Games like Pokémon showed that Collecting things keeps the People interested.
Id prefer the devs focus on the world itself and not an arbitrary story that may or may not work for some people
Personally I firmy believe that this planet is already inhabited by a sentient species. It also has a thriving and functioning ecosystem that really doesn't need humans present. What I would like to see is a sort of "choice" the player has to make (its a sandbox, after all) Either side with the species and warn humanity of coming here or siding with humanity and sending a distress signal which leads a rescue mission and maybe a military ship here, maybe after destroying their weapon? Or... my favorite: maybe we can coexist...
In any case, Subnautica should "end" on the planet. No going to space, its game world is here, under water, and it should stay here.
So once you got a going base and some other things i would like it that you could get some npc's. The could enter your base and use the facilities. There would call you by radio and tell you the will send in some people.
1:The come in with drop pots and you come to them to collect them and bring them to the base.
2: A big ships comes down to bring them to your base..... but i dont know what caused the crash so maybe the will crash as well and that might not be such a good idea.
Now i cant really think of any use of the npc's but the mission was to make the planet inhabitable, so it would make sence that actual npc's would come to inhabit the world.
maby this is a good idea for the start of multiplayer ( in the distant future
Maybe this should be more clear. What do you mean story should continue, like an epilogue?
Moving gameplay into space would be a mistake, as it would need an entire new set of assets and would detract from the core selling point of the game.
A good and satisfying story that concluded on the planet would, on the other hand, benefit the game immensely. It must center around exploration of the map and the wildlife, of course ; Your eventual discovery of the source of the energy pulse, and a big, thematic choice like what Dinkelsen suggested, followed by an epilogue.
The epilogue should naturally be structured in a way that let you keep playing. A voiceover, outlining what happened after your Big Choice, and the challenges ahead, and how your character was affected by it.
Should there be a rescue, your character could very reasonablyd decide to stay and help colonize the planet - after all, he or she has the skills and knowledge painstakingly gathered: then you could have the epilogue describing advance parties landing on the planet, some NPCs could spawn in your bases, and there could be a cool little gameplay element or two added to underscore that you're not alone anymore, but still exploring: some sort of central research post could request data, or give you quests occasionally, perhaps?
If you chose to keep the planet pristine, you simply continue as you were. Or maybe you do chose to retire back to a cushy post on Earth, and the game ends then?
Either way, no space. Space portions would be implemented hastily and hurt the core gameplay.
You could say that Subnautica would be...watered down by it.
*sunglasses*