Can't change the mod picture with mod.settings

KatzenfleischKatzenfleisch Join Date: 2014-03-21 Member: 194881Members, Squad Five Blue, Squad Five Silver, NS2 Community Developer
edited May 2015 in Modding
Hi,

As the title said, I can't anymore change the picture of the mod in the workshop for some reasons. (black magic again ?)
I have checked the size (512x512), try an other random picture (the launchpad detect that the size was wrong), remove the (image = "preview.jpg") line (refuse to publish), copy&past the default workshop picture, and at last take the default mod.settings of my new mod and change it again (maybe there is a missing space somewhere ?) but its not working.

However, when I create a new mod, change the preview.jpg it is working.

My mod.settings:
name = "The Faded 0.21.2"
source_dir = "source"
output_dir = "output"
description = [=[ID: 9570fe1 http://steamcommunity.com/sharedfiles/filedetails/?id=156700641
Change log 0.21.2 - Research & Destroy

* Features
- Add damage display when the observatory is up
- Add a second objectiv part with the prototype labs (Faded hunt)
- Add a new primary weapon: The heavy shotgun

* Balance
- Increase a bit the faded cloack amount
- Reduce base hp of the faded but increase hp bonus per marine
- Increase the sanity damages on a stab (3/s -> 5/s)
- Increase hand grenade number (2 --> 3)
- Increase battery icon range
- Remove anticamp nearby a marine building
- Increase by 2 the sanity pool
- Reduce by 10% flash light sanity regeneration
- A marine can't use his main weapon anymore when holding a battery
- Decrease mine minimum drop range limitation (25m -> 20m)
- Increase pulse grenade energy damages (0 -> 10)
- Marines building are now almost invulnerable (except PG & batteries)
- Increase a bit faded cloack
- Increase battery spawn time (1min30 -> 3min)
---> But spawn also a battery each time one is put in the main base

* Fixe
- Faded being fully invisible when revived
- Fixed score being reset on the next round
- Fixed battery spawning always at the same place
- Fixed observatory not giving the minimap anywhere
- Fixed the json configuration file when setting a value to 'false' or '0'
- Fixed the flameMines GUI that display ammo

* Other
- Reviving a fade give now 10 points
- Add a lots of variable in the json configuration files

For all the changelog, see: http://ns2-fr.com/faded.txt ]=]
image = "preview.jpg"
publish_id = "9570fe1"
The picture I am trying to use (and is working when I create a new mod)
ikxgvgo8327r.jpg
Picture I have in the workshop after each publish try: (note: when I take the picture url, it says: public/images/sharedfiles/steam_workshop_default_image.png, default image ?)
steam_workshop_default_image.png

File hierarchie:
NS2Faded/
-- output/
-- source/
-- mod.settings
-- preview.jpg

Comments

  • KatzenfleischKatzenfleisch Join Date: 2014-03-21 Member: 194881Members, Squad Five Blue, Squad Five Silver, NS2 Community Developer
    Well, some black magic again. I create a new mod, (duplicate the old one). It works for the new mod "and" the old one picture is back (but still can't be used as the size is 0.000 mb ...). I will use the fresh mod for now.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    I just save my mods image as preview.jpg and overwrite the default file, lol, much less hassle...
  • KatzenfleischKatzenfleisch Join Date: 2014-03-21 Member: 194881Members, Squad Five Blue, Squad Five Silver, NS2 Community Developer
    I also tried this, but not working. I think that there is a limited working number of publish we can do. Then we have to wait 24h (the publish the next day (whitout changing anything) was working). That's just a guess.
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