Can't change the mod picture with mod.settings
Katzenfleisch
Join Date: 2014-03-21 Member: 194881Members, Squad Five Blue, Squad Five Silver, NS2 Community Developer
Hi,
As the title said, I can't anymore change the picture of the mod in the workshop for some reasons. (black magic again ?)
I have checked the size (512x512), try an other random picture (the launchpad detect that the size was wrong), remove the (image = "preview.jpg") line (refuse to publish), copy&past the default workshop picture, and at last take the default mod.settings of my new mod and change it again (maybe there is a missing space somewhere ?) but its not working.
However, when I create a new mod, change the preview.jpg it is working.
My mod.settings:
Picture I have in the workshop after each publish try: (note: when I take the picture url, it says: public/images/sharedfiles/steam_workshop_default_image.png, default image ?)
File hierarchie:
As the title said, I can't anymore change the picture of the mod in the workshop for some reasons. (black magic again ?)
I have checked the size (512x512), try an other random picture (the launchpad detect that the size was wrong), remove the (image = "preview.jpg") line (refuse to publish), copy&past the default workshop picture, and at last take the default mod.settings of my new mod and change it again (maybe there is a missing space somewhere ?) but its not working.
However, when I create a new mod, change the preview.jpg it is working.
My mod.settings:
name = "The Faded 0.21.2"
source_dir = "source"
output_dir = "output"
description = [=[ID: 9570fe1 http://steamcommunity.com/sharedfiles/filedetails/?id=156700641
Change log 0.21.2 - Research & Destroy
* Features
- Add damage display when the observatory is up
- Add a second objectiv part with the prototype labs (Faded hunt)
- Add a new primary weapon: The heavy shotgun
* Balance
- Increase a bit the faded cloack amount
- Reduce base hp of the faded but increase hp bonus per marine
- Increase the sanity damages on a stab (3/s -> 5/s)
- Increase hand grenade number (2 --> 3)
- Increase battery icon range
- Remove anticamp nearby a marine building
- Increase by 2 the sanity pool
- Reduce by 10% flash light sanity regeneration
- A marine can't use his main weapon anymore when holding a battery
- Decrease mine minimum drop range limitation (25m -> 20m)
- Increase pulse grenade energy damages (0 -> 10)
- Marines building are now almost invulnerable (except PG & batteries)
- Increase a bit faded cloack
- Increase battery spawn time (1min30 -> 3min)
---> But spawn also a battery each time one is put in the main base
* Fixe
- Faded being fully invisible when revived
- Fixed score being reset on the next round
- Fixed battery spawning always at the same place
- Fixed observatory not giving the minimap anywhere
- Fixed the json configuration file when setting a value to 'false' or '0'
- Fixed the flameMines GUI that display ammo
* Other
- Reviving a fade give now 10 points
- Add a lots of variable in the json configuration files
For all the changelog, see: http://ns2-fr.com/faded.txt ]=]
image = "preview.jpg"
publish_id = "9570fe1"
The picture I am trying to use (and is working when I create a new mod)source_dir = "source"
output_dir = "output"
description = [=[ID: 9570fe1 http://steamcommunity.com/sharedfiles/filedetails/?id=156700641
Change log 0.21.2 - Research & Destroy
* Features
- Add damage display when the observatory is up
- Add a second objectiv part with the prototype labs (Faded hunt)
- Add a new primary weapon: The heavy shotgun
* Balance
- Increase a bit the faded cloack amount
- Reduce base hp of the faded but increase hp bonus per marine
- Increase the sanity damages on a stab (3/s -> 5/s)
- Increase hand grenade number (2 --> 3)
- Increase battery icon range
- Remove anticamp nearby a marine building
- Increase by 2 the sanity pool
- Reduce by 10% flash light sanity regeneration
- A marine can't use his main weapon anymore when holding a battery
- Decrease mine minimum drop range limitation (25m -> 20m)
- Increase pulse grenade energy damages (0 -> 10)
- Marines building are now almost invulnerable (except PG & batteries)
- Increase a bit faded cloack
- Increase battery spawn time (1min30 -> 3min)
---> But spawn also a battery each time one is put in the main base
* Fixe
- Faded being fully invisible when revived
- Fixed score being reset on the next round
- Fixed battery spawning always at the same place
- Fixed observatory not giving the minimap anywhere
- Fixed the json configuration file when setting a value to 'false' or '0'
- Fixed the flameMines GUI that display ammo
* Other
- Reviving a fade give now 10 points
- Add a lots of variable in the json configuration files
For all the changelog, see: http://ns2-fr.com/faded.txt ]=]
image = "preview.jpg"
publish_id = "9570fe1"
Picture I have in the workshop after each publish try: (note: when I take the picture url, it says: public/images/sharedfiles/steam_workshop_default_image.png, default image ?)
File hierarchie:
NS2Faded/
-- output/
-- source/
-- mod.settings
-- preview.jpg
-- output/
-- source/
-- mod.settings
-- preview.jpg
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