Resource counters v Can I be arsed playing..
Phalaguim
Scotland Join Date: 2015-04-06 Member: 203026Members
Title says it all.. I'm spending more time looking for materials to stay alive and keep the cyclops powered than I am doing anything else. Whilst the "game" is in "alpha" etc it isn't too much to ask to slow the counters down a little. Sure people need to "test" cooking fish and making batteries etc but they shouldn't be expected to be doing it 90% of the game as material get's rarer / harder to find, more and more time is needed just to survive the basic system.
All work and no play makes jack a dull boy.. or in simple terms.. makes Subnautica a boring experience.
I've spent 50 hours so far messing around, restarting etc I don't want to play in freedom because I like the survival experience, but it's getting abit much a few hours into the game.
All work and no play makes jack a dull boy.. or in simple terms.. makes Subnautica a boring experience.
I've spent 50 hours so far messing around, restarting etc I don't want to play in freedom because I like the survival experience, but it's getting abit much a few hours into the game.
Comments
I've never encountered a random power loss. Are you sure it's not because of you docked a seamoth in it? Cyclops will charge it and that uses power. If the power loss is an existing problem, that needs to be fixed quickly.
But yeah, power sources are needed. I think I have written something about them in my suggestion list too. I'm pretty sure we'll get those eventually, but not for a while.