Reaper was mocking me

R1600TurboR1600Turbo AZ, USA Join Date: 2015-05-03 Member: 204090Members
Accidentally had a run-in with the reaper near the Aurora. Was out exploring (still trying to find the Lava Zone without any help) and I think I may have found it but didn't find the main area with the moving lava. Anyway, started to get myself into a pickle with being too far down so I went back up. Got stuck a couple times but eventually made it........and came up right near the Aurora where the Reaper hangs out. I tried to sneak underneath him and get away but got cornered and he got me anyway. Took the Seamoth and then killed me. (losing a few gold in the process)

Long story short, swam back and got my Cyclops to go back and rescue the Seamoth and wasn't able to get to it. Almost got eaten again but I was inside one of those explore-able chunks of the Aurora and it saved me. While I was in the Cyclops about 50 meters above the Reaper, I watched the beacon for the Seamoth move around in circles a few times. The thing was playing with it! Mocking me I tell you! :( I just decided to leave and go make another one.

Anyway, the main purpose of this thread is just a small suggestion that the beacon for the dead Seamoth should disappear when it's no longer repairable. Just makes things confusing with 2 or more Seamoth beacons on the screen. Something I am sure has come up several times. :)

Comments

  • SalmonJEDlSalmonJEDl Finland Join Date: 2015-05-14 Member: 204465Members
    At the moment I have 2 unrepairable seamoths on one save file: one broke because I built my cyclops on it (duhh...) and another was destroyed by reaper. My suggestion for the blip problem is to make destroyed vehicles into harvestable wreckage. You could get back like half of the materials you used for the sub.
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