Things that NEED to be fixed. Rant incoming.
Davycannonhound
Join Date: 2015-02-24 Member: 201527Members
1. Spawning:
I fixed the ship, got in my cyclops, went to a place with some crates, grabbed the loot, got back in my seamoth to head to the cyclops, and a Reaper grabs my seamoth and destroys it and eats me. Where do I spawn? Not in my cyclops, not in my lifepod, but in the ENGINE ROOM. WITH THREE REAPERS INBETWEEN ME AND MY CYCLOPS. THREE. WHAT THE HECK AM I SUPPOSED TO DO THERE!?
2. Reapers:
They go underground ALL THE TIME. They're scary as heck in the water. But when they can burrow in and out of the ground?? NO. Just NO. That makes them practically gods. Because they can literally come out of nowhere. Also, they can apparently sense me in the cyclops because they are ramming my cyclops into the ground and ship, throwing it in the air, etc. It's impossible to move.
3. Resources:
Things like salt, limestone chunks, and quartz should respawn because of natural occurrences. Also food fish should respawn as well.
4. Power consumption:
I know there is the power upgrade module. It's all handy dandy. But the cyclops still chews up power way too fast.
I fixed the ship, got in my cyclops, went to a place with some crates, grabbed the loot, got back in my seamoth to head to the cyclops, and a Reaper grabs my seamoth and destroys it and eats me. Where do I spawn? Not in my cyclops, not in my lifepod, but in the ENGINE ROOM. WITH THREE REAPERS INBETWEEN ME AND MY CYCLOPS. THREE. WHAT THE HECK AM I SUPPOSED TO DO THERE!?
2. Reapers:
They go underground ALL THE TIME. They're scary as heck in the water. But when they can burrow in and out of the ground?? NO. Just NO. That makes them practically gods. Because they can literally come out of nowhere. Also, they can apparently sense me in the cyclops because they are ramming my cyclops into the ground and ship, throwing it in the air, etc. It's impossible to move.
3. Resources:
Things like salt, limestone chunks, and quartz should respawn because of natural occurrences. Also food fish should respawn as well.
4. Power consumption:
I know there is the power upgrade module. It's all handy dandy. But the cyclops still chews up power way too fast.
Comments
Well.. They're not there for decoration I never knew they could burrow, fascinating.
On other points I kinda agree with you. Although I wouldn't mind Cyclops using that much power if quartz would be renewable or replacable somehow (for power cells).
Everything listed is likely on UWE's todo list. However, they are currently focused more on mechanics than balancing.
It's a glitch. Not an intended game mechanic.
How do I spawn in something?
2. Yes, I wish this was fixed, I think there will be something soon to keep them 'real-time updating colliders'
3. No respawning. Things to compensate this would be features in the long-run, such as using a terraformer to find materials
4. Power upgrade module- When I used it, it didn't seem to chew it up fast for me anyways. It is more of a 'mobile base' for me, I use my seamoth for traveling.
As you know, it is still early access, there is plenty of features to come, fixing things such as increasing power of the module, or allowing respawn is not really necessary as you have to think of upcoming features in this regard.
F8/F3 > enable console > 'item XXXXX' (XXXXX being item name)... example 'item highcapacitytank 4' (4 being number) -- Cheating is for noobs though :P
Thanks for the feedback!!