Overgrowing objects.
sayerulz
oregon Join Date: 2015-04-15 Member: 203493Members
In the game currently, vehicles and bases will stay pristine even after weeks sitting unattended. I think that a good idea would be to make it so that, over time, various plants could grow on them. What I am thinking is that bases and the cyclops will undergo a sort of progressive ecology. When you build a cyclops or seabase, there will soon be some algae growing in some spots on it, which would be harmless. If you left the algae for a while, however, barnacles might start to grow, which, while they would have no effect on seabases, would slow down the cyclops a bit due to the increased drag. Now, after a while longer, acid mushrooms would start to grow, although only if the object is stationary. These would be a problem, as the acid they secrete would damage the hulls of the cyclops and seabases. If you left the thing for long enough, it would become covered with all sorts of biome-specific growths, including the interior, if it is flooded. The hulls could even take on a corroded appearance. All of the things that would grow would be removable with a knife. I feel like this would not only help make vehicles look cooler and more real, it would also add a bit more of a challenge, as one would have to make sure to keep track of their vehicles and bases. I also feel that it would be really cool to have wrecked cyclopses and abandoned seabases actually LOOK wrecked and abandoned. I don't know how hard this would be to implement, but I feel like it would really add a lot to the game.
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