What is the minimum gpu requirements for 1920x1080 144hz, with the current standing of whats on offer. Everything on low apart from textures+anisotropic filtering . plz include both the respective gpu manufacturers.
FrozenNew York, NYJoin Date: 2010-07-02Member: 72228Members, Constellation
I have a i7 4790k and GTX 980, I don't typically get 144fps, more like 110. But oh, that's on everything maxed including ambient occlusion. This probably wasn't helpful then
BeigeAlertTexasJoin Date: 2013-08-08Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
edited June 2015
Like the others have said, you're not going to get always above 144fps, at least not without some kind of insane titan x sli and a ridiculously overclocked cpu.
Like the others have said, you're not going to get always above 144fps, at least not without some kind of insane titan x sli and a ridiculously overclocked cpu.
This. Unless you set all graphics to low you might get pretty close to that with a 970 or 980
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
true.. gsync feels godly. you will lock into nvidia though. (then again, while freesync is sort of open, only amd uses it so the end result is identical vendor locked.)
I would guess quite modest. The game is rarely GPU bound. You could have an octuple titan setup and it won't matter; late game you will dip into double digits.
Lower frame rates hurt far more today than they used to. Now there's a 3+ frame pipeline between pushing a button and seeing it on the screen; you really feel that mouse lag. LCDs have grotesque display persistence blur compared to CRTs, because they're always on without ULMB/Lightboost or similar. This is why you need 120 Hz and lightboost for fast motion not to look like a muddy mess. When the last LCD leaves the assembly line, the best LCD produced will still not compare favourably to the best CRT for gaming. The next generation of display technology cannot come soon enough; I don't really care if it is LPD, OLED, QD-LED, inorganic LED, laser or diode based VRDs some resurrected FED or SED variant. I can't wait to see LCD die an undignified death.
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you will lock into nvidia though. (then again, while freesync is sort of open, only amd uses it so the end result is identical vendor locked.)
Lower frame rates hurt far more today than they used to. Now there's a 3+ frame pipeline between pushing a button and seeing it on the screen; you really feel that mouse lag. LCDs have grotesque display persistence blur compared to CRTs, because they're always on without ULMB/Lightboost or similar. This is why you need 120 Hz and lightboost for fast motion not to look like a muddy mess. When the last LCD leaves the assembly line, the best LCD produced will still not compare favourably to the best CRT for gaming. The next generation of display technology cannot come soon enough; I don't really care if it is LPD, OLED, QD-LED, inorganic LED, laser or diode based VRDs some resurrected FED or SED variant. I can't wait to see LCD die an undignified death.