Power Module Suggestion - Use Lithium
Tobmaster
NE Join Date: 2015-06-25 Member: 205776Members
Thought I should suggest something that came to me. Everyone acknowledges that the cyclops power drains too quickly, but I think it works. You can build the cyclops early, but unless you feed it large amounts of 'shroom batteries it can only be used for a short trip - this keeps you closer to home unless you have a ton of copper and 'shrooms.
Now where my thought comes in is to make the power cells removable like the upgrades are - 3 slots each side that can take different power modules. A normal 'shroom battery cant be charged (or maybe only to 50%), but a Lithium battery can and lasts longer than normal acid batteries... It would be easy to implement with current resources. This will add a further purpose to the resource gathering.
Haven't seen this type of thought laid out yet, so that's my suggestion.
Now where my thought comes in is to make the power cells removable like the upgrades are - 3 slots each side that can take different power modules. A normal 'shroom battery cant be charged (or maybe only to 50%), but a Lithium battery can and lasts longer than normal acid batteries... It would be easy to implement with current resources. This will add a further purpose to the resource gathering.
Haven't seen this type of thought laid out yet, so that's my suggestion.
Comments
I made a locker in the sub and I plan to put a fabricator in it also.
On the road maintenance, obviously.