Soul_RiderMod BeanJoin Date: 2004-06-19Member: 29388Members, Constellation, Squad Five Blue
I don't think this can be done.
Grenades used to be knocked out of the air by whips, but that was broken when grenades where changed to be predicted projectiles.
I am not sure of the technical reason why the change doesn't allow grenades to be affected in-flight anymore, but I would assume the same limitation prevents this idea.
Grenades used to be knocked out of the air by whips, but that was broken when grenades where changed to be predicted projectiles.
I am not sure of the technical reason why the change doesn't allow grenades to be affected in-flight anymore, but I would assume the same limitation prevents this idea.
A grenade can detonate mid-flight when an alien crosses its path. No reason it couldn't "detonate" without damage when a bile bomb (splash) crosses its path
Let us, for the arguments sake say it's possible. As you put it yourself, it'd be 'pretty hard to pull off', to land those critical shots. And I think there is generally going to be better ways to counter GL spam in game. At any rate, it would be a very niche technique, only used by a minority of players, I predict.
So the question is; is it worth the development time & effort to implement something like this for such a niche audience? -The answer to this question obviously greatly depends on how much time and effort is required, which I have no idea about.
Even in the best case scenario, that you could make it work like you intend to, I doubt it's worth it.
BeigeAlertTexasJoin Date: 2013-08-08Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
Whips need to be fixed before anything else happens IMO. That's one of the last gameplay features I can think of that's actually 100% broken. (not "op", not "unbalanced", just technically not working)
IeptBarakatThe most difficult name to speak ingame.Join Date: 2009-07-10Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
Crazy idea, but instead of grenades exploding on contact with webs, the webs catch them midair like barnacles from Half-Life and kill or greatly diminish their detonation damage radius. Give webs a little explosion resistance too and they'll be viable again and even fit their late-game biomass upgrade.
Let us, for the arguments sake say it's possible. As you put it yourself, it'd be 'pretty hard to pull off', to land those critical shots. And I think there is generally going to be better ways to counter GL spam in game. At any rate, it would be a very niche technique, only used by a minority of players, I predict.
So the question is; is it worth the development time & effort to implement something like this for such a niche audience? -The answer to this question obviously greatly depends on how much time and effort is required, which I have no idea about.
Even in the best case scenario, that you could make it work like you intend to, I doubt it's worth it.
I did mention the splash doing it too. It lingers for a short moment in the air, enough so that someone spamming bile on a corridor ceiling should be able to effectively screen out any grenades fired through that corridor. Especially if bile was modified a little to fit the added use.
Anyway, regardless of what I say about the feasability, I don't really think the idea is all that appealing to be honest. I just like working out how something like this could work.
Comments
Grenades used to be knocked out of the air by whips, but that was broken when grenades where changed to be predicted projectiles.
I am not sure of the technical reason why the change doesn't allow grenades to be affected in-flight anymore, but I would assume the same limitation prevents this idea.
A grenade can detonate mid-flight when an alien crosses its path. No reason it couldn't "detonate" without damage when a bile bomb (splash) crosses its path
So if two predicted entities cross path in the prediction they would hit? I guess it would work if the hitboxes were big enough.
I really just can't imagine someone being able to consistently land that shot though.
So the question is; is it worth the development time & effort to implement something like this for such a niche audience? -The answer to this question obviously greatly depends on how much time and effort is required, which I have no idea about.
Even in the best case scenario, that you could make it work like you intend to, I doubt it's worth it.
I did mention the splash doing it too. It lingers for a short moment in the air, enough so that someone spamming bile on a corridor ceiling should be able to effectively screen out any grenades fired through that corridor. Especially if bile was modified a little to fit the added use.
Anyway, regardless of what I say about the feasability, I don't really think the idea is all that appealing to be honest. I just like working out how something like this could work.