Travel system for multi base
PopeHax
UK Join Date: 2015-08-04 Member: 206739Members
So after reading several post about the quiet slow traveling methods i started toying with an idea of a travel system this is more so for those of us that have built more than one base.
Two methods of implementation are :
-Fast travel system that warps you from one base to the other
-Track based system that takes you from one base to the other using a monorail type track
now it would all start with a module connected to the base that would look like a shuttle/tube station that would allow you to name the base then from there it would give you the option to travel to the another named station/base
the fast travel system wouldn't have any other limitations
Track based would be harder because of the various depths and having the track take into account hills and slopes
it would also become inoperable if the track gets damaged requiring maintenance to keep it running
upside is the scenic view while traveling
any thoughts and expansions would be awesome
Two methods of implementation are :
-Fast travel system that warps you from one base to the other
-Track based system that takes you from one base to the other using a monorail type track
now it would all start with a module connected to the base that would look like a shuttle/tube station that would allow you to name the base then from there it would give you the option to travel to the another named station/base
the fast travel system wouldn't have any other limitations
Track based would be harder because of the various depths and having the track take into account hills and slopes
it would also become inoperable if the track gets damaged requiring maintenance to keep it running
upside is the scenic view while traveling
any thoughts and expansions would be awesome
Comments
A speedboat. And we're talking really fast one here.
It'd have a docking port for the seamoth and no space for modules. Maybe a preinstalled fabricator, but nothing in terms of possible storage capacities. Transport only.
Oh, and maybe a radar screen to let you know when you're right above a beacon.
1. Teleporters constructed at your base. Would be hard to make and would use a large amount of energy (say, 100 units) per use and would be a later-game tech.
2. This is a context in which air travel would make most sense. Simply build an appropriate landing point that reaches the surface and you'll have a small helicopter drone deliver you there.
The tech would be based on the warper once it's implemented, maybe even need to use the DNA transfuser in addition to a teleport pad to make it safe.
This way there is a reason to build multiple bases, complete with moonpools and seamoths for resource gatherin.
Its an underwater game, lets keep the player underwater as long as possible!
Also loading huge chunks of the world in one swoop would probably make for some performance issues.
>*Clears throat loudly*
What about just on the sea? How about boats that are the fastest things in the game that will automatically go to the XY coordinates of existing markers?