Suggestion: Mapping Module

BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
One of the things I think Subnautica should take from the original prototypes was the terrain map.

Granted, its not that difficult to orient yourself around the aurora wreck, but having a map to look at in the cyclops would just be a nice QoL improvement.

I've currently resorted to placing beacons in each zone so I know where each of them are.

My suggestions is this:

Add a "Map Display" building that can be built in the cyclops (bases too would be great)

Do one of the following:

Update the Map Display once the player has gotten vision of the area, and add the info to the map as color-coded shading (just like in the prototypes)

-OR-

Add in a "Mapping Module" that will add a large area of information (preset size?) to the "Map Display" as color-coded shading (just like in the prototypes)
**Bonus points if they need to be linked together and provide info for the area between them


This will remove the screen clutter from having a dozen beacons scattered everywhere, and after all, if you were lost on an alien planet, wouldnt you make a map?

Comments

  • KangaKanga Australia Join Date: 2015-08-07 Member: 206860Members
    I agree, although I definitely think that having a compass first should be a pre-requisite, otherwise making one would be pretty useless!
  • tyler111762tyler111762 Halifax, Nova Scotia, Canada Join Date: 2015-05-17 Member: 204558Members
    i think having something like a sonar pod that you drag behind you ship that maps everything you go over like in real life.

    that way it still requires you to explore
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    i think having something like a sonar pod that you drag behind you ship that maps everything you go over like in real life.

    that way it still requires you to explore

    Thats pretty much how it worked in the original protoypes UWE made.

    The main reason I didnt suggest that directly was that it made your map look like an ant farm with criss-cossing areas of map and no map.

    I agree that exploration should still be key
Sign In or Register to comment.