corpses and body parts
tarek
lebanon Join Date: 2015-04-10 Member: 203241Members
yep a horrible subject but we should talk about it
I assume the aurora had hundreds of people on board but we see no corpses around which is strange
we should have floating corpses in the water (around the ship) and inside... smashed and broken corpses, burned corpses and body parts... also dont forget half eaten corpses (corpses being eaten by crabs and fish
it would add realism
I assume the aurora had hundreds of people on board but we see no corpses around which is strange
we should have floating corpses in the water (around the ship) and inside... smashed and broken corpses, burned corpses and body parts... also dont forget half eaten corpses (corpses being eaten by crabs and fish
it would add realism
Comments
>People immediately try to abandon ship before reactor explodes
>They get eaten by the 3 Reaper Leviathans.
>You wake up
>AI says "No life signs detected!"
or they can add survivors later on :P to populate the colony we will make
No. Just...no. There is a line between realism and shock value and this would cross the line. Not to mention ruin the tone of the game, which while survival is nowhere near the grim dark that this would invoke. It isn't necessary as it won't really add anything, isn't appropriate, and frankly isn't wanted. As for why there might be no bodies, they get vaporized in the dark matter explosion. Problem solved.
...No. Again it won't add anything to the game and isn't fitting with the tone. Also I would recommend seeking help, as this comes across as a little disturbing. But I would be willing to accept the possibility you have never actually recovered or seen a body that has been exposed to water decomposition and you base this off 'Hollywood bodies'.
I want the game to have an emotional impact on the player to drive him to look for the reason why the ship went down also give him motive to colonize and explore so that the sacrifices were not in vain and ALSO look for survivors maybe in future updates when the map is gigantic
You realize that this is a fun wacky alien sea-world adventure game, right? Not an edgy gritty grimdark R-rated movie game.
just my thoughts on the subject.
Maybe this could be added in a nightmare mode with more violent creatures and harder conditions, though. ^^ As long as I can keep my kiddie-mode
Just saying, there's a very simple explanation.
Unless you mean to tell me you wanna swim through clouds of meaty Reaper fart
no the game feels lonely and even some corpses even half eaten would make the loneliness bearable :<
That's one of the creepiest or saddest things I've read in a while.
im trying to make them add survivors :P so i thought i can come off as insane and depressed
Me personally, I'd rather there not be any survivors or evidence of same. Rather maybe have it be on open question just how intelligent some of the sealife around you might be.
It would also give the player that kind of false hope that there might be someone else out there, without the need to resort to having decomposing bodies floating in the water.
Ooh. Now there's an idea. Maybe a few crashed and crushed lifepods littered around the map in addition, especially if one or more have teeth marks or look like they've been ripped open by something. Maybe occasionally the AI spouts off a "faint signal detected" message. Additional lifepods launched would require a change to the opening narration, for sure.
Of course, I wonder if the point of the single survivor of a colony ship isn't to engender a sense of loneliness and despair in the player, but to just put them in a situation where they have to try to survive, explore, and learn in an alien ocean environment.
Now that is a really interesting "tutorial" idea. You'd have to change the opening dialogue a bit, but have other empty lifepods scattered around the area with audio logs that give hints and tips on early exploration and basic game mechanics. Maybe you were unconscious for the first day but they were out trying to survive and kept recording of their trial and errors. Errors that in the end meant their disappearance, which is left up to the player's imagination as to what happened.
you gave me an awesome idea dude!!!!
Uh, I like the tutorial idea. A tutorial would make sense anyway, in my opinion. New players might feel a little overwhelmed and it's no fun if you have to alt-tab out to consult the forum because you don't know what to do or how to start.
That's an even better idea, give it a game play mechanic purpose, it would be nice to have an actually immersive tutorial like that which could also give potential glimpses into the background of the subnautica world
that is also true, it still might not be fitting with the themes of the game in the way I proposed it, and I love the game the way it is at the moment.
From the far they may seem as some kind of dead crewmember but when you get closer it is just an empty suite with an attached helmet.
in a STARSHIP full of highly trained professionals that are trained to evacuate the ship in case of emergency
If there were any survivors they'd probably turned to mush on landing due to the g-forces, it's a miracle the Aurora landed in one piece. It would explain why there are zero lifesigns detected.
I think that the pseudo-crabs (or perhaps some other critter could be added later?) might be a better explanation for the lack of bodies. They sneaked trough the cracks and ate all the bodies, shredding them. All the other bits got washed out into the water and thus ate by scavengers. Let's just hope that no pathogen hostile to the local biosphere survived.
quick, we need 8 gallons of Campbells' Chicken Noodle Soup, 2 gallons of of Dayquil, and 6 gallons of Sprite.