At the risk of further complicating the game, we could keep the current system and grenades as they are and add one more that you get at spawn -- a flash grenade. You only get 1 per spawn, it does no damage but will blind aliens briefly. If you're a skulk biting a node and you get blinded, you're going to try and high tail it out of there asap because you're at disadvantage now as the marine approaches. One problem with this though is the amount of flash spam since everyone is going to spawn with it... but there it is.
Really interesting idea considering that vision is so important for aliens to aim+keep track of marines in close combat.
Unless, instead of flash, it was a grenade that created a sonic wave that 'pushes' nearby lifeforms. Like an explosive force without the damage. Closer to the source, the more you're blown back. And the larger the lifeform, the less effect it has, until at Onos it does nothing. This would make it good vs skulks and gorges, and not as useful late game, which is precisely what you want, as marines would need to invest p-res for more powerful grenades rather than relying on a freebie.
Not a big fan of this idea. Marines already dominate skulks and it is hard to actually get to the marines in the first place; there shouldn't really be a mechanism that compensates for poor positioning. Not to mention it would make for ridiculously strong PG defense vs grinds.
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Not a big fan of this idea. Marines already dominate skulks and it is hard to actually get to the marines in the first place; there shouldn't really be a mechanism that compensates for poor positioning. Not to mention it would make for ridiculously strong PG defense vs grinds.
I'd rather take damage than be forced out of position
devour in the classic mod
how do you feel about losing full control for like 20 seconds with no recourse but to die?
The easy way to do it imo is as an alt fire on the mouse, or a speacial "toss grenade" button.