Beacon Colour

HovenHoven Germany Join Date: 2015-08-10 Member: 206983Members
Hello everybody,

due to the mass of potential bases and hidden spots there are a lot of beacons spread across my map.
I think it would be a small but great feature if the color of the pulse the beacon sends would be adjustable.
This helps to identify the signals much faster. Especially when you are far away and the name is not displayed.
Maybe it would also be possible to add a symbol to the pulse, like it is at the escape pod, seamoth or cyclops.

You could use the color green for you farms (in future :wink:) for example.

Think of a small monitor like inside of the cyclops.

Comments

  • latinumlatinum France Join Date: 2015-08-15 Member: 207172Members
    edited August 2015
    Hello,

    Yes, color balise for beacons is a good idea. I use also the beacons for base, POI as cave enter, waypoint for navigation in big cave. Also display all beacons is very

    useful but not beautiful. For the player, it would a new device in game for manage his system beacons either with fabricator and place this device in base or a new tab

    "beacons" in PDA (perhaps an upgrade via fabricator).In fact, it's a table with list all beacons and ability to remote access for manage these beacons.


    Here is additional idea for a system to remote manage all the beacons:
    With this system the player be capable of

    - choice color label and pulse beacon
    - modify the label
    - activated/ desactivated beacon for display or not (perhaps by a simple mark)
    - destroy the beacon (remote explosion) because it's became useless and too boring for take back it.
    - a cell in for comment each beacon in list (for write a note for location, special observation POI or other...)

    Thanks :)



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