Other Rooms and Furnishings for Underwater Bases
Nevercallmebyname
Join Date: 2015-08-15 Member: 207155Members
I built a base it had one room and a hatch and one of everything I could put in it. The room wasn't full.
As I expanded the base I would have spread the furnishings out more had one room for crafting tools and materials, another for... oh wait...
I can see that you've thought about this already because you've got a little hydroponic tube thing in the works but I'm going to throw my idea at the Velcro wall and see if it catches anyway.
So what I tend to do when building a base is designate rooms for different purposes.
So I''d have a small room as, lets call it an airlock. I get out of the water in this room and put my gear in the locker by the wall before going through the bulkhead door into the actual base. the first room would be a casual living area where I can cook up a fish in the kitchen eat it at a table and then relax on a couch while I get over the giant red fish of doom that tried to consume my butt cheeks. The bedroom and the bathroom branch of of this room and then there's a hallway connecting to a lab for research and a workshop for crafting. Then down the ladder is the moon pool and down the very bottom would be an interior engineering room that powers the base perhaps built over a lava cave to use geothermal energy. There'd also be a ladder up to a platform on the surface because I feel it just makes sense to have one and something to dock the Cyclops to.
So yah, after all that unnecessary stuff, the idea is to have more stuff to fill similarly themed rooms so that there's more of a point to building multiple rooms.
As I expanded the base I would have spread the furnishings out more had one room for crafting tools and materials, another for... oh wait...
I can see that you've thought about this already because you've got a little hydroponic tube thing in the works but I'm going to throw my idea at the Velcro wall and see if it catches anyway.
So what I tend to do when building a base is designate rooms for different purposes.
So I''d have a small room as, lets call it an airlock. I get out of the water in this room and put my gear in the locker by the wall before going through the bulkhead door into the actual base. the first room would be a casual living area where I can cook up a fish in the kitchen eat it at a table and then relax on a couch while I get over the giant red fish of doom that tried to consume my butt cheeks. The bedroom and the bathroom branch of of this room and then there's a hallway connecting to a lab for research and a workshop for crafting. Then down the ladder is the moon pool and down the very bottom would be an interior engineering room that powers the base perhaps built over a lava cave to use geothermal energy. There'd also be a ladder up to a platform on the surface because I feel it just makes sense to have one and something to dock the Cyclops to.
So yah, after all that unnecessary stuff, the idea is to have more stuff to fill similarly themed rooms so that there's more of a point to building multiple rooms.
Comments
Kitchen
~Counter Tops - Wall/floor mounted surfaces that you can place items on for display. Put your extra diamonds or quartz on display to snazz up your room. Put your Fragment Analyzer on top to get it off the floor. Countertops would automatically snap to adjacent counters for a solid, consistent row of counters.
~Refrigerator - Wall mounted storage for food and water to keep it fresh for longer. Same storage as a Small Locker. Automatically turns on when food is put in, and constantly drains a tiny amount of power. Automatically turns off when there's no more food inside. Must be researched from a fragment found in the Safe Shallows.
~Cooker - Floor or Countertop mounted machine, about the size of a Fragment Analyzer, that can cook and prepare meals from raw food. replaces the Fabricator as the producer of cooked and cured food. Uses power similar to the Fabricator. Must be researched from a fragment found in the Safe Shallows.
~Hydroponics Farm - Round tube like tank to grow edible plants.
Storage/Factory
~Defabricator - Can break down components and items into raw materials. Would be great for Titanium Ingots, allowing them act as compact storage for Titanium. The Defabricator would have a built in 2x5 storage unit below it that would hold excess materials if the player couldn't hold all the broken down bits.
~Foreman Interface - Wall mounted terminal that keeps a list of all nearby storage containers and their inventories.
Sleeping Quarters/Sick Bay
~Bed - Large comfy bed to pass time from night to day and vice versa. Would not use power.
~Medi-Bed - Large comfy bed that can also restore your health as you sleep. Uses power relative to amount of HP restored. Must be researched from a fragment found in Kelp Forests.
~First Aid Locker - Small, wall mounted 3x3 cabinet for holding Medkits.
Laboratory
~Database Terminal - Catalogues discovered species and blueprints in an encyclopedia type format.
~Wall Charger - Small, 8x8 locker for tools, recharging them quickly from the Base's power.
~Periscope - Telescope that can extend 10 meters above the top of the corridor it's mounted to, and can zoom in on distant objects or creatures.
~Sensor Module - Long range sensors that mount to the top of the room or corridor and can scan for nearby predators, or places/objects of interest like the entrance to the Inactive Lava Zone, or the Floater Island. Sensors detect creatures passively, but scanning for land forms takes a bit of energy.
Maintenance/Engineering
~Maintenance Interface - Wall mounted terminal that provides a 3D map of the Base, power supply, hull integrity, with damaged or flooded sections highlighted.
~Wall Light - Lights that the player can change the color, brightness, and strobe of to provide mood lighting to the interior of bases.
all of this stuff sounds both useful and epic
yes, currently the icon is a (?) in the menu. install it in any of the side ports of the moonpool.
the medical emergency hologram which will heal you and talk to you :P
Or just put a mirror up and talk to your reflection. It's what I do >.<
Its only in experimental right now, and not all of the upgrades are finished. It will be in the new seamoth update. Devs say its about 1-2 weeks until completion.
I don't really understand how we're getting in and out without flooding the base without having an airlock.
I always make a makeshift one using a T-Corridor with a hatch on the wide side, and a bulkhead on the opposite corridor leading into the base.
Actual airlock would be rad. Though it would prevent people from making bases quickly.
Unless maybe opening the hatch let's in about a corridor's worth of water that has to drain out before you can do anything. So you can still have a relatively early base, but would need to invest in a full airlock for optimal base use.