Progression
PhluidGaming
Austin Join Date: 2015-08-23 Member: 207399Members
Subnautica is a beautiful game. I can't get over how nice it is. I just started playing it a few days ago. I've had a blast and I love the idea, the graphics, the open world of this game. I cannot stress enough how much I have enjoyed the time I have spent in this under water fantasy world.
If I had any "ideas" or "suggestions" it would be the following:
More character impact on the environment and vice versa. Right now, the only impact the player has on the environment is building his underwater sea base. Even then, I can still see the random school of fish swimming through one of my rooms or glass walkways. The environment seems to be completely separate from the player constructed building. Some suggestions:
- Allow player to "find" ark pods that housed different types of wildlife/plants from other worlds. Let the player introduce these into the environment and see what happens.
- Player introduces a large carnivorous creature to the environment? Less smaller fish. Unless player releases it at lower depths around 100m. In which case it will fight with the other creatures already living there, creating a blood pool and attracting even larger creatures to the more shallow depths.
- Player introduces plant life to a reef. Depending on the type of plant life, it could either attract smaller fish and protect them from larger, attract larger omnivorous creatures, or strangle out the current reef replacing it with a jungle of dangerous flora.
- Ark Pods will release creatures into the ecosystem that would have unique items that the player could use to craft more interesting tools.
Of course, players want more variety of creatures. I cannot stress how excited I was the first time I saw one of those large Ray creatures. The deep groan that seemed to resonate from the entirity of the ocean. It was amazing. The bio-luminescent mushrooms in the deeper parts are also lovely. I love the aesthetics. But the deeper we go, we should see some larger creatures. More crustaceans. Large crab like creatures. Enormous Lobster type creatures. Cthulu himself.
More shallow creatures even if only aesthetic. Rays, Octopus, Crab, Lobster. Can implement very small aesthetic only creatures (similar to the schools) that bring the reef to life. Right now, the reef seems dead when you grab all the fish in an area. We don't see the small fish darting in and out of the reef itself. Not crabs scurrying across the floor.
I like the character crafting. The benches, storage, windows, aquariums. But can we get a placement tool that sits on a grid so that we can line them up? Current placement is a nightmare for those who are OCD. Can't tell you how many times I went back to line up my aquariums just right with each other just to find that one of them had a slight rotation and was not lined up perfectly. Can there be a bit more immersion when it comes to going up and down ladders as well? Right now, it's a teleporter. Any chance of getting a climbing animation?
Our character is going to be on this planet for a very long time. Let's give him some things to liven up his home. He's got the observation room. That's awesome. But how bout some drapes made of kelp. Some wall hangings made of shells / coral or even fish. Also, lights. Allowing players to craft different colored lights to go inside the rooms while being able to toggle the main lights on and off. This will allow the player to create a very comfortable place to live. Not to mention, those of us who put their houses down at the 200m - 300m level, the bright lights really dull out looking out any windows we place.
Random weather events. Hurricanes. Tropical Storms. Lightning Storms. Just an aesthetic environmental addition.
Cameras. Glass + Titanium + Computer Chip = Remote Camera. Glass + Titanium + Computer Chip + Advanced Wiring = Camera Console. Allow the player to place remote cameras in places he wouldn't be able to stay very long. Caves, Deep water, Reefs. Allow him to check on these places from time to time to see if he can catch a glimpse of a very rare creature that doesn't typically come around.
And Lastly. Archeology. Digging in the sand right now does nothing more than create model issues. "Floating rocks and textures". I'm sure if people dug around a bit, they'd find some remnants of some long lost civilization. Maybe even some ruins to explore.
If I had any "ideas" or "suggestions" it would be the following:
More character impact on the environment and vice versa. Right now, the only impact the player has on the environment is building his underwater sea base. Even then, I can still see the random school of fish swimming through one of my rooms or glass walkways. The environment seems to be completely separate from the player constructed building. Some suggestions:
- Allow player to "find" ark pods that housed different types of wildlife/plants from other worlds. Let the player introduce these into the environment and see what happens.
- Player introduces a large carnivorous creature to the environment? Less smaller fish. Unless player releases it at lower depths around 100m. In which case it will fight with the other creatures already living there, creating a blood pool and attracting even larger creatures to the more shallow depths.
- Player introduces plant life to a reef. Depending on the type of plant life, it could either attract smaller fish and protect them from larger, attract larger omnivorous creatures, or strangle out the current reef replacing it with a jungle of dangerous flora.
- Ark Pods will release creatures into the ecosystem that would have unique items that the player could use to craft more interesting tools.
Of course, players want more variety of creatures. I cannot stress how excited I was the first time I saw one of those large Ray creatures. The deep groan that seemed to resonate from the entirity of the ocean. It was amazing. The bio-luminescent mushrooms in the deeper parts are also lovely. I love the aesthetics. But the deeper we go, we should see some larger creatures. More crustaceans. Large crab like creatures. Enormous Lobster type creatures. Cthulu himself.
More shallow creatures even if only aesthetic. Rays, Octopus, Crab, Lobster. Can implement very small aesthetic only creatures (similar to the schools) that bring the reef to life. Right now, the reef seems dead when you grab all the fish in an area. We don't see the small fish darting in and out of the reef itself. Not crabs scurrying across the floor.
I like the character crafting. The benches, storage, windows, aquariums. But can we get a placement tool that sits on a grid so that we can line them up? Current placement is a nightmare for those who are OCD. Can't tell you how many times I went back to line up my aquariums just right with each other just to find that one of them had a slight rotation and was not lined up perfectly. Can there be a bit more immersion when it comes to going up and down ladders as well? Right now, it's a teleporter. Any chance of getting a climbing animation?
Our character is going to be on this planet for a very long time. Let's give him some things to liven up his home. He's got the observation room. That's awesome. But how bout some drapes made of kelp. Some wall hangings made of shells / coral or even fish. Also, lights. Allowing players to craft different colored lights to go inside the rooms while being able to toggle the main lights on and off. This will allow the player to create a very comfortable place to live. Not to mention, those of us who put their houses down at the 200m - 300m level, the bright lights really dull out looking out any windows we place.
Random weather events. Hurricanes. Tropical Storms. Lightning Storms. Just an aesthetic environmental addition.
Cameras. Glass + Titanium + Computer Chip = Remote Camera. Glass + Titanium + Computer Chip + Advanced Wiring = Camera Console. Allow the player to place remote cameras in places he wouldn't be able to stay very long. Caves, Deep water, Reefs. Allow him to check on these places from time to time to see if he can catch a glimpse of a very rare creature that doesn't typically come around.
And Lastly. Archeology. Digging in the sand right now does nothing more than create model issues. "Floating rocks and textures". I'm sure if people dug around a bit, they'd find some remnants of some long lost civilization. Maybe even some ruins to explore.