Idea's on exploration

RezfonRezfon Scotland Join Date: 2015-08-25 Member: 207480Members
I've loved what time I've spent with Subnautica. It's resurfaced a long forgotten feeling, one I haven't had for a very long time. The feeling of adventure and exploration! I'd argue that this is the strongest aspect of the game and it could easily be tied into the narrative to expose everything this game has to offer.

You're on a ship to discover habitable planets, your ship crashes but does this change your ultimate objective? A key part of your mission was to create a self sustaining colony. After exploring the Aurora you find out all the materials to assist in your mission were destroyed by the explosion. This is a massive setback, the materials are rare and hard to find. The natural resources around your initial base are running dry and your chances of survival are dropping. The only way to survive is to explore, not only the sea bed, but the horrors of the deep below that as well.

I think the depleting resources in the game are a good thing, only if the possibility to create renewable resource generators exist.
- Need salt? You can build a module to extract salt from the water.
- Need food and water? You build a massive aquarium to breed certain fish in.

These would be enormous benefits, but the materials to create them should only be found from exploration. Certain materials should only be found in certain biomes. Want to build that salt extractor? You need a material that only occurs 500 meters underwater in a lava biome. I really like the idea of incentivising exploring as deep as you can go, especially if that allows people to encounter some truly scary creatures. I'd prefer if the game stays completely combat free, I like the feeling that I'm powerless against the fierce natural powers of this foreign planet.

After exploring around the surrounding areas to the pod when I first started, I wasn't sure if going out in a random direction would yield any results. This was a concern as I had spent too long in the starting area and desperately needed food. One thing I feel would be a brilliant thing to add to the game would be a probe/probe launcher. You set what you want to take readings of and the distance you want it to travel, it zips along the surface of the water, reaches its destination and sinks to the sea bed. It then sends basic readings from the immediate area base on what you asked for, minerals detected, organic matter detected, temperature, radiation, depth the probe is currently at etc. You have no idea what biome is where the probe lands.

I don't know if anyone likes these ideas, but I felt it would be worth writing. I truly want this game to succeed, it's been a breath of fresh air and an absolute joy.

Comments

  • SeldkamSeldkam Join Date: 2014-01-01 Member: 191213Members
    I don't think an aquarium is necessary considering how there really should be far more fish in the ocean than there are now in game... Hopefully by release the safe shallows have way more fish swimming around as even there it can feel flat out empty, with no fish in sight

    Salt extractor is fine since going on salt missions from way back when still makes me irritated xD

    Probe is cool... but if you ask me somewhat useless if it was implemented the way you suggest (I could spend materials getting a simplistic, possibly even misinforming reading of an area, or I could spend resources going there and seeing for myself)

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