With the new creative mode the freedom mode should no longer be necessary:
Thinks of survival mode the standart gameplay with easy survival food and water rates. Anyone could play this mode if food and water rate is low.
Then everything else is with the other modes:
If you say I want it total easy and just create things without caring about any resources. Creative mode is with zero resource management.
If on the other side you want a challenge and think food and water rate shouldn't be lowered in survival and survival should stay difficult, you're now free to play it the hard way with - yes - hardcore mode. This mode should have challenging survival rates, permadeath and maybe even decompression madness. Simply because some people don't want to play without challenge. But that's not for the standart player.
So there simply is no reason for a freedom mode once creative mode is in place and survival rates get lowered. It was only there because people didn't want the survival as a challenge. If people want survival mode to stay challenging they should just go over to hardcore mode. We don't need 2 challenging modes. That's too much.
Summary:
Creative mode (resource freedom)
Survival mode (standart gameplay, no survival challenge, just the feeling)
Hardcore mode (you asked for a challenge, so come and get it, try to survive with all hardcore physics)
Disagree. Freedom mode is still needed. Creative allows you to create things with the ingredients. For those who want to collect the ingredients without the hunger/thirst thing (which is a real ball ache) then freedom is ideal.
... For those who want to collect the ingredients without the hunger/thirst thing (which is a real ball ache) then freedom is ideal.
And that's exactly the problem. Survival and hardcore mode right now are both extreme challenging modes and not fit for casual players. But seeing other players regreting to have no eating fun or power management at all in freedom mode, I get the conclusion that the modes need changes. Observing kids play on subnautica the top priority is building and exploring with less air restrictions when diving, but still kids want to catch and eat fish.
It would all help if the survival mode would include hunger and thirst with a considerable lowered rate to have fun eating and drinking and relieve them of the ache of starving too early.
I mean do we really need 2 easy modes (creative and freedom) that are forced free of food, water and energy and then a hard cut to 2 challenging modes (survival and hardcore) that are forced to insane survival rates. So in the end lots of people really feel unhappy because there is no middle with easy but full resource management.
To summarize:
We get the ache because of insane rates, not because we have to eat or manage. And insane rates sounds like hard gameplay. So people crying for insane survival should aim for hardcore.
Comments
Thinks of survival mode the standart gameplay with easy survival food and water rates. Anyone could play this mode if food and water rate is low.
Then everything else is with the other modes:
If you say I want it total easy and just create things without caring about any resources. Creative mode is with zero resource management.
If on the other side you want a challenge and think food and water rate shouldn't be lowered in survival and survival should stay difficult, you're now free to play it the hard way with - yes - hardcore mode. This mode should have challenging survival rates, permadeath and maybe even decompression madness. Simply because some people don't want to play without challenge. But that's not for the standart player.
So there simply is no reason for a freedom mode once creative mode is in place and survival rates get lowered. It was only there because people didn't want the survival as a challenge. If people want survival mode to stay challenging they should just go over to hardcore mode. We don't need 2 challenging modes. That's too much.
Summary:
Creative mode (resource freedom)
Survival mode (standart gameplay, no survival challenge, just the feeling)
Hardcore mode (you asked for a challenge, so come and get it, try to survive with all hardcore physics)
And that's exactly the problem. Survival and hardcore mode right now are both extreme challenging modes and not fit for casual players. But seeing other players regreting to have no eating fun or power management at all in freedom mode, I get the conclusion that the modes need changes. Observing kids play on subnautica the top priority is building and exploring with less air restrictions when diving, but still kids want to catch and eat fish.
It would all help if the survival mode would include hunger and thirst with a considerable lowered rate to have fun eating and drinking and relieve them of the ache of starving too early.
I mean do we really need 2 easy modes (creative and freedom) that are forced free of food, water and energy and then a hard cut to 2 challenging modes (survival and hardcore) that are forced to insane survival rates. So in the end lots of people really feel unhappy because there is no middle with easy but full resource management.
To summarize:
We get the ache because of insane rates, not because we have to eat or manage. And insane rates sounds like hard gameplay. So people crying for insane survival should aim for hardcore.