Oculus 0.7 Compatibilty

RidogRidog AK Join Date: 2015-09-11 Member: 207885Members
I've been searching around for any discussion on this issue but it seems no one is talking about it. Is there any time frame on subnautica's compatibility with the latest oculus drivers? Currently the game is unplayable on the latest oculus runtime and I was hoping this would be fixed in the latest update. Just wanted to make sure that the right people are aware of this issue.

Love the game! Happy Diving!

- Ridog

Comments

  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Yes, unfortunately we investigated rolling in the 0.7 update and it was more work than anticipated. Being as Oculus made 0.7 not backward compatible, if you upgraded your DK2 you're a bit stuck right now.

    We're big VR fans and being Early Access means sometimes things will break, especially as VR tech development is moving so quickly. We're currently investigating upgrading Subnautica to Unity Engine 5.2, which *should* mean we're back up and running with Oculus support again if we do make the move.
  • ClydonianClydonian Belfast, UK Join Date: 2015-09-17 Member: 207998Members
    Glad to hear that Obraxis, what is the rough estimate on the 5.2 update? Don't worry I'm not looking a date just a time window. Will the 5.2 support dx12?
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    They got 5.2 in to their dev branch this week. There is no target date on the next release yet, but I expect by mid-October. The test tracker indicates some testing on Oculus-related stuff, but I have seen no promises that it will be guaranteed to work by the next release.
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