My first serious mapping attempt
jmezach
Join Date: 2002-04-04 Member: 377Members
<div class="IPBDescription">It's not much, but it's something</div>Well, this is my first mapping attempt. I've created things before, but they never really worked out. Either they wouldn't compile or they just suck. Well, this is the first time I'm actually happy about a map I've made. It's only a hallway for now. I haven't got a plan or something, I just wanted to create something that really looked like something. So I did, and this was the result.
Just tell me what you think about lighting and everything. There isn't much detail yet either. I'm a newbie so don't be rough on me. I just like to know what you think, and what you think I should change. Well, here are those screens.
<a href="http://www.endoria.net/upload/?bekijk=2046202221" target="_blank">Picture 1</a>
<a href="http://www.endoria.net/upload/?bekijk=2448331429" target="_blank">Picture 2</a>
<a href="http://www.endoria.net/upload/?bekijk=2539600391" target="_blank">Picture 3</a>
<a href="http://www.endoria.net/upload/?bekijk=2370365941" target="_blank">Picture 4</a>
<a href="http://www.endoria.net/upload/?bekijk=1551845551" target="_blank">Picture 5</a>
<a href="http://www.endoria.net/upload/?bekijk=2472249014" target="_blank">Picture 7</a>
<a href="http://www.endoria.net/upload/?bekijk=1712288720" target="_blank">Picture 8</a>
Sorry, had to post the URLs cause it wouldn't allow me to post URL's to pictures without an extension.
Just tell me what you think about lighting and everything. There isn't much detail yet either. I'm a newbie so don't be rough on me. I just like to know what you think, and what you think I should change. Well, here are those screens.
<a href="http://www.endoria.net/upload/?bekijk=2046202221" target="_blank">Picture 1</a>
<a href="http://www.endoria.net/upload/?bekijk=2448331429" target="_blank">Picture 2</a>
<a href="http://www.endoria.net/upload/?bekijk=2539600391" target="_blank">Picture 3</a>
<a href="http://www.endoria.net/upload/?bekijk=2370365941" target="_blank">Picture 4</a>
<a href="http://www.endoria.net/upload/?bekijk=1551845551" target="_blank">Picture 5</a>
<a href="http://www.endoria.net/upload/?bekijk=2472249014" target="_blank">Picture 7</a>
<a href="http://www.endoria.net/upload/?bekijk=1712288720" target="_blank">Picture 8</a>
Sorry, had to post the URLs cause it wouldn't allow me to post URL's to pictures without an extension.
Comments
One thing I would say, is make it a tad darker, but not much. Also, have we got any floorplans for a whole level yet, or is this just a product of Worldcraft and a bit of spare time?
Thnx for the feedback in any case. I will try to make it a bit darker, but I'm not sure which part you mean. The upper part with the red lights or below??
BTW, I was already thinking of putting some wires around there, but this was just a basic idea, and something to go on with I think.
Look p.e. at those vent entrances in pic 7. While they're flawlessly modelled, they look as though somone had created something out of concrete and then painted it to resemble to metal. I can't exactely explain how to avoid this, but I generaly believe that carvings or blocky brushes and steel textures don't mix.
Otherwise, your lightning and brushwork are really excellent.
<!--EDIT|Nemesis Zero|April 04 2002,09:02-->
Otherwise this is definitely good work for a beginner, keep it up!
This is done by adding the floor grating texture to the materials.txt file in the sounds folder. If you open that file, it should be fairly obvious how this works. You can change this for testing, but unfortunately, there is no guarantee that the 'official' materials.txt will have the same texture in it or that the sound will be the same.
There is some things that would make this better suited for Natural Selection though. As the others said, it needs to be a little darker. Or at least have more contrast in the lighting. I can just see that hallway with more contrasting lighting, and it looks reeaallly cool.
If I were you, I'd try to aim for a bit of nice darkness in the areas between the white light fixtures, and let the areas near and in front of the lights be nice and bright.
It would definately help to use the env_gamma here. Try a setting around 1.8. Once it's in, you'll want to tweak your intensity settings in your lights.rad file to better suit the env_gamma, and make some nice shadows.
Again, this looks like a great start. Especially for someone's first serious attempt.
Seconds, I've looked at the feedback. Seems that the vent wasn't really good. So I've put a grating in front of those vents. These are breakable of course. I'm still not happy about this though. I was thinking about extending the vent into the upper part of the hallway and carving a piece out of it so it's open on top. Just an idea <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->.
Then, the lighting. Although I was quite satisfied with the lighting you still had some ideas. Well, I've made the lights on the side a little bit less bright, and I made the lights on top a bit more intense. I think the contrast is beter this way, but you decide for yourselfs. I've also put a env_gamma in there. Haven't really seen a difference though.
Then, I've redone those pillars, because I had carved in them and they were quite screwed up. I personally think they are better this time. The grating at the top now consists out of 4 seperate brushes which are all breakable. I'm wondering if I should put some entities there to let them break when somebody walks over them. I'm not sure if I should do that.
Well, I think that was about it. I guess I now have to make a layout for the map and come up with a name. Right???
Here are the screenies:
<a href="http://www.endoria.net/upload/?bekijk=3079567243" target="_blank">Picture 1</a>
<a href="http://www.endoria.net/upload/?bekijk=2313867208" target="_blank">Picture 2</a>
Actually, if this is your first real attempt at mapping, I'm VERY impressed. This is fairly close to very good architecture, but I think the key is to make it a bit more curvy.
Also, make the red lights in the hallway darker, perhaps even a light value of only 16-32. Also, for this to work properly, you'll need to make the floor lights alot weaker. Once this is done, you should have a hallway that you can still see in, but is very eerie. The eerieness could be acomplished even more so by making one of the lights on the floor broken off the panel, with sparks behind it, and make it flicker. If you could do that, I could easily call you at least a partial expert. Just by looking at that work you're far past beginner, because you understand not only the basics of Level Design and architecture, but you can go beyond that to make it look decent. Keep mapping sir, some day you may surpass Me, DaveJ, or even Merkaba and Relic25