A Couple of Vary Minor Bugs
Myrm
Sweden Join Date: 2015-08-16 Member: 207210Members
Hej
A couple of vary minor bugs to bring to your attention, so minor in fact that they probably are not serious enough to be called bugs, but here they are anyway.
1. If you are inside your cyclops when the power runs out, it goes dark and the machinery noise stops, as you would expect. But if you save a game in the Cyclops in that scenario, then when you reload it the lights are on again and the engine noises have restarted, although you still have no power and cannot control the sub.
2. I found the Power Efficiency Power Upgrade module and placed it in one of the upgrade slots in the engine room of the Cyclops. At first it kept registering it as a depth upgrade. After a few attempts I got it to recognise it was a power upgrade. A note came up saying that the power efficiency had gone up from 300% to 400%. However, when I drove the Cyclops after this the power consumption didn't seem to have slowed down at all.
FREEDOM MODE 23050
A couple of vary minor bugs to bring to your attention, so minor in fact that they probably are not serious enough to be called bugs, but here they are anyway.
1. If you are inside your cyclops when the power runs out, it goes dark and the machinery noise stops, as you would expect. But if you save a game in the Cyclops in that scenario, then when you reload it the lights are on again and the engine noises have restarted, although you still have no power and cannot control the sub.
2. I found the Power Efficiency Power Upgrade module and placed it in one of the upgrade slots in the engine room of the Cyclops. At first it kept registering it as a depth upgrade. After a few attempts I got it to recognise it was a power upgrade. A note came up saying that the power efficiency had gone up from 300% to 400%. However, when I drove the Cyclops after this the power consumption didn't seem to have slowed down at all.
FREEDOM MODE 23050