Base Module Tanks / Creature Research

Sillium.Sillium. Germany Join Date: 2015-09-22 Member: 208086Members
I allready seen some people who want to have the option to capture some of the bigger creatures and store them in Fishtanks.
I think it would be nice to have some Big Aquariums (placed like base modules) to store at least medium predator sized creatures like the sandshark in. To transport the creatures you could ad a kind of tractor beam module to the Seamoth - to transport allready stunned creatures. There should be different sizes of tanks.

Resulting gameplay aspect should be the possibility to do creature research on your new captives. The current game offers a wide range on very interesting creatures - why dont learn something about them? Make them even more interesting and colourful. Creature research should unlock additional information about them and maybe unlock several creature related upgrades (For example: Sand Shark Research - Giving your seamoth the ability to hide under the sand to avoid large predators). Of course the same should be manageable with smaler creatures in smaler sized tanks... the jumper for example is a very interesting looking creature but with no affect to gameplay at all at the moment.

What do you think about this suggestion?

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