Cyclops built-in lockers

SojoSojo Florida, USA Join Date: 2015-09-20 Member: 208061Members
edited September 2015 in Ideas and Suggestions
So I just noticed on the Trello boards they hope to make said lockers functional soon. I love this, but I have a suggestion to expand upon this. The built-in lockers look so much better than our crafted ones, especially when we have both side by side, so how about there being valid spots in the Cyclops cargo bay (the locker room) where when we try to build a small locker it adds one that looks just like the built in ones. This would be just like when you try to place a window and it shows you in green where valid spots are. Given how spaced out they currently are, we wouldn't be able to fit nearly as many (I put a row higher on the wall and another row below it nearly touching the deckplate), but they would all match and look awesome so you know where my priorities are...plus this would help to balance out the Cyclops which currently is better than having bases due to its very high cargo capacity.

For consistency, it would be nice, once we have a fully functional cargo hold filled with the lovely built-in lockers, if we couldn't small small lockers anywhere else I the Cyclops. If you need more space, you could still build large lockers in the few spots they fit.

Edit: Oh and they should have a functional label, just like the Small Lockers do, or they would be pretty useless. No, I'm not spending 2 copper + the time giving each of them a Sign, thank you very much. It's wasteful and ugly.

Comments

  • The_SharkThe_Shark USA Join Date: 2015-08-24 Member: 207433Members
    Yes, want. And then some more want.
  • BugzapperBugzapper Australia Join Date: 2015-03-06 Member: 201744Members
    Yes. Definitely more lockers are needed onboard the Cyclops.

    I shall build the DSV 'Imelda Marcos', and fill it completely with lockers containing nothing but swim fins.



    Going just 'a little bit crazy' all alone on this whacked-out Club Med holiday. My best friends are Jumpers, and I'm starting to think Gasopods look pretty cute.
  • SojoSojo Florida, USA Join Date: 2015-09-20 Member: 208061Members
    Lol, actually Bugzapper my suggestion here would result in the number of storage lockers being halved (we can currently fit oh 3-4 dozen? maybe more, never needed to try to build more than 2 dozen), but the ones we could build would look like the awesome non-functional ones it starts with on the lower deck. I think this would also be good for game balance as the Cyclops shouldn't be better than any base; it's storage should be limited, but that is the side effect of my suggestion.
  • FrraksurredFrraksurred USA Join Date: 2015-04-04 Member: 202960Members
    From their Trello, it looks like a "bank" of in-wall lockers might be coming for the Moonpool style rooms. This I would like.

    submarine_locker_02_03_in_game.jpg
  • SojoSojo Florida, USA Join Date: 2015-09-20 Member: 208061Members
    Awesome, Frraksurred. I look forward to seeing it in game.
  • GryphorimGryphorim South of the Reef Join Date: 2015-09-10 Member: 207864Members
    edited September 2015
    Maybe this is to be a replacement of the larger locker. It looks like there's additional space between each labelled door for greater storage space than the small locker.
    This is also just like suggestions I made regarding the "crafting pool" discussion, wherein an advanced fabricator could draw from "locker bulkheads" instead of inventory.

    Of course, this could just be the interactive entity for use in the cyclops.
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