Cyclops built-in lockers
Sojo
Florida, USA Join Date: 2015-09-20 Member: 208061Members
So I just noticed on the Trello boards they hope to make said lockers functional soon. I love this, but I have a suggestion to expand upon this. The built-in lockers look so much better than our crafted ones, especially when we have both side by side, so how about there being valid spots in the Cyclops cargo bay (the locker room) where when we try to build a small locker it adds one that looks just like the built in ones. This would be just like when you try to place a window and it shows you in green where valid spots are. Given how spaced out they currently are, we wouldn't be able to fit nearly as many (I put a row higher on the wall and another row below it nearly touching the deckplate), but they would all match and look awesome so you know where my priorities are...plus this would help to balance out the Cyclops which currently is better than having bases due to its very high cargo capacity.
For consistency, it would be nice, once we have a fully functional cargo hold filled with the lovely built-in lockers, if we couldn't small small lockers anywhere else I the Cyclops. If you need more space, you could still build large lockers in the few spots they fit.
Edit: Oh and they should have a functional label, just like the Small Lockers do, or they would be pretty useless. No, I'm not spending 2 copper + the time giving each of them a Sign, thank you very much. It's wasteful and ugly.
For consistency, it would be nice, once we have a fully functional cargo hold filled with the lovely built-in lockers, if we couldn't small small lockers anywhere else I the Cyclops. If you need more space, you could still build large lockers in the few spots they fit.
Edit: Oh and they should have a functional label, just like the Small Lockers do, or they would be pretty useless. No, I'm not spending 2 copper + the time giving each of them a Sign, thank you very much. It's wasteful and ugly.
Comments
I shall build the DSV 'Imelda Marcos', and fill it completely with lockers containing nothing but swim fins.
Going just 'a little bit crazy' all alone on this whacked-out Club Med holiday. My best friends are Jumpers, and I'm starting to think Gasopods look pretty cute.
This is also just like suggestions I made regarding the "crafting pool" discussion, wherein an advanced fabricator could draw from "locker bulkheads" instead of inventory.
Of course, this could just be the interactive entity for use in the cyclops.