Something Simple to Increase Immersion

skizzwsskizzws US Join Date: 2015-09-25 Member: 208144Members
After playing through the game SOMA, which bears some aesthetic similarity to subnautica in that it takes place in undersea bases, I realized what I was missing from the base building experience. The exteriors of the bases in subnautica should, over a period of in-game days or weeks, become progressively dirtier and more covered with sea life. This life could include corals, barnacles, and algae to give an overall rustic and true to reality deep-sea feel to bases and perhaps even submarines.

Let me know what you think, this is my first post in this community.

Comments

  • LordDerpLordDerp Netherlands Join Date: 2015-09-10 Member: 207871Members
    Though I agree, I believe that this should be focused on later on in development, when most of the game is already done. It isn't really THAT important. But I do agree with you, it would look great.

    On a sidenote: how is SOMA? Is it a lot like the first Amnesia in terms of atmosphere?
  • skizzwsskizzws US Join Date: 2015-09-25 Member: 208144Members
    LordDerp wrote: »
    On a sidenote: how is SOMA? Is it a lot like the first Amnesia in terms of atmosphere?

    The game feels like Dead Space and Bioshock had a baby in terms of setting and theme, but Amnesia's classic stalking monster with the don't-look-at-it mechanic is always there. The developers really put a lot of work into writing an intriguing, surprising, cohesive and thought-provoking story for the game which is where I think it really shines. The desire to find out more about the world and your place in it really pushes you through the fatigue and mental stress you accumulate playing the game.
  • LordDerpLordDerp Netherlands Join Date: 2015-09-10 Member: 207871Members
    Hm, might buy the game then. I presume it's still as scary as Amnesia?
  • SojoSojo Florida, USA Join Date: 2015-09-20 Member: 208061Members
    Great idea, but I agree it should be part of late game polishing. It would also be nice if we had the option of cleaning our now life-encrusted bases, directly with a tool or let base automation handle it; cleaning robots, perhaps?
Sign In or Register to comment.