Eight bugs. [23050]

PentapoxPentapox Join Date: 2015-09-27 Member: 208183Members
System specs:
Intel Core i7-4790K @ 4.00GHz
16GB RAM
GTX 970 4GB Driver version 353.62
Asus Sabertooth Z97 Mark S Motherboard
Intel SSD 520 Series Cherryville 240GB
Win7 Ultimate x64





Breath sound triggers when surfacing in a Seamoth.

Sometimes can't climb onto the Mobile Vehicle Bay. The climbing animation plays, but I end up floating on its platform and can't actually use it. Packing it up and releasing it elsewhere seemed to temporarily fix the problem.

Loading a game that was saved on land causes me to fall through the ground when the game opens. Doesn't matter how high above sea level, I still fall all the way through into the water.



(SEE PICTURE) Seamoth-related depth warnings trigger while piloting Cyclops. With my Cyclops upgrades, max depth is 800m, but warnings play at 325 and 425 (my Seamoth's current safe depth and max depth). No actual hull damage occurs.

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(SEE PICTURE) Can see windows from a great distance. Shader problem?

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(SEE PICTURE) Exiting the Seamoth in a tight space sometimes puts me outside the walls.

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(SEE PICTURE) No music or ambient sound in some places, such as the spaces between biomes or unfinished sandy areas. Intentional?

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(SEE PICTURE) Collision detection is way off with the ceiling of Jelly Shroom Cave. I keep running into invisible stalactites and taking damage.

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