The Current State of The Graphics API's

cooliticcoolitic Right behind you Join Date: 2013-04-02 Member: 184609Members
It's been quite a while since DX11 and OGL were introduced into NS2.

How do they compare to DX9 as of now?

Comments

  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    edited November 2015
    DX11 is still in beta and buggy. OGL is not much better afaik. As I understand it, the bottleneck is having people to work on the graphics api.
  • develdevel Join Date: 2014-09-13 Member: 198444Members
    The conditions for contribution to the project should be improved a bit. It'll speed things up.
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    edited November 2015
    DX11 hasn't changed at all, and I *think* OGL is only really maintained for linux. If there's anybody out there that's knowledgeable about renderers, we'd love a DX12 option! :D (but when I say "knowledgeable", I mean REALLY REALLY knows their stuff, has real-world experience, etc. etc. Now you see why we're having trouble finding suitable volunteers. :) )

    devel wrote: »
    The conditions for contribution to the project should be improved a bit. It'll speed things up.
    Not quite sure what you're asking for here. Anything to do with the renderer must be done in the C++ engine code, and unlike the LUA code that ships with the game, we cannot simply give away the engine source code to just anybody and everybody that wants a crack at it. Again, if some really special individual comes along who has some vast real-world experience in dealing with these sorts of issues, the CDT would pick them up in a heartbeat! Unfortunately, we ARE a volunteer group, and there's virtually no supply of extremely experienced graphics engineers who are willing to give up their free time and experience, with virtually no means of compensation available. :(
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    devel wrote: »
    The conditions for contribution to the project should be improved a bit. It'll speed things up.
    Like what, specifically?
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    I don't think the main priority is the DX API. Especially when the DX12 demos are made clearly to show up some cool effects but not a real benchmark. It's like the 1st generation console. Great for this but not for that => same kind of game all over the place.

    "Ashes of the singularity" (still in alpha/beta) is already "fanning the embers" of a Nvidia/AMD war gestating in the belly of a big fat troll maker. In this war we will see all possible BS in all possible forums and shape. It's not because there is number +1 that it is better. If i were the OP, i would wait... at least a year.

    Ho yes... You gotta have the HW that is compatible. Who doesn't want to make huge efforts for you to play with a better FPS rate (by adapting the already existing devices/drivers) and prefers to sell you more hardware ?

    tadaaa!

  • cooliticcoolitic Right behind you Join Date: 2013-04-02 Member: 184609Members
    edited November 2015
    I don't think the main priority is the DX API. Especially when the DX12 demos are made clearly to show up some cool effects but not a real benchmark. It's like the 1st generation console. Great for this but not for that => same kind of game all over the place.

    "Ashes of the singularity" (still in alpha/beta) is already "fanning the embers" of a Nvidia/AMD war gestating in the belly of a big fat troll maker. In this war we will see all possible BS in all possible forums and shape. It's not because there is number +1 that it is better. If i were the OP, i would wait... at least a year.

    Ho yes... You gotta have the HW that is compatible. Who doesn't want to make huge efforts for you to play with a better FPS rate (by adapting the already existing devices/drivers) and prefers to sell you more hardware ?

    tadaaa!

    You kind of lost me there.
  • Cr4zyb4st4rdCr4zyb4st4rd United Kingdom Join Date: 2012-08-09 Member: 155200Members, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    DX11 generally performs a bit better overall, but is prone to a horrible alt-tab bug that just causes you to go to 1fps and more crashes than DX9.

    DX9 is your safest option.
  • ArchieArchie Antarctica Join Date: 2006-09-19 Member: 58028Members, Constellation, Reinforced - Supporter, WC 2013 - Supporter
    edited November 2015
    BeigeAlert wrote: »
    DX11 hasn't changed at all, and I *think* OGL is only really maintained for linux. If there's anybody out there that's knowledgeable about renderers, we'd love a DX12 option! :D (but when I say "knowledgeable", I mean REALLY REALLY knows their stuff, has real-world experience, etc. etc. Now you see why we're having trouble finding suitable volunteers. :) )

    devel wrote: »
    The conditions for contribution to the project should be improved a bit. It'll speed things up.
    Not quite sure what you're asking for here. Anything to do with the renderer must be done in the C++ engine code, and unlike the LUA code that ships with the game, we cannot simply give away the engine source code to just anybody and everybody that wants a crack at it. Again, if some really special individual comes along who has some vast real-world experience in dealing with these sorts of issues, the CDT would pick them up in a heartbeat! Unfortunately, we ARE a volunteer group, and there's virtually no supply of extremely experienced graphics engineers who are willing to give up their free time and experience, with virtually no means of compensation available. :(

    I think Vulkan might be better suited to NS2 especially since it'll be a little more supported from offsite and multi/crossplatform support, that and it'll be released give or take dec this year/early next year
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    nizb0ag wrote: »

    I think Vulkan might be better suited to NS2 especially since it'll be a little more supported from offsite and multi/crossplatform support, that and it'll be released give or take dec this year/early next year

    I agree. It would be really nice if we could find an experienced graphic engineer to make it happen.
  • YojimboYojimbo England Join Date: 2009-03-19 Member: 66806Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    nizb0ag wrote: »
    BeigeAlert wrote: »
    DX11 hasn't changed at all, and I *think* OGL is only really maintained for linux. If there's anybody out there that's knowledgeable about renderers, we'd love a DX12 option! :D (but when I say "knowledgeable", I mean REALLY REALLY knows their stuff, has real-world experience, etc. etc. Now you see why we're having trouble finding suitable volunteers. :) )

    devel wrote: »
    The conditions for contribution to the project should be improved a bit. It'll speed things up.
    Not quite sure what you're asking for here. Anything to do with the renderer must be done in the C++ engine code, and unlike the LUA code that ships with the game, we cannot simply give away the engine source code to just anybody and everybody that wants a crack at it. Again, if some really special individual comes along who has some vast real-world experience in dealing with these sorts of issues, the CDT would pick them up in a heartbeat! Unfortunately, we ARE a volunteer group, and there's virtually no supply of extremely experienced graphics engineers who are willing to give up their free time and experience, with virtually no means of compensation available. :(

    I think Vulkan might be better suited to NS2 especially since it'll be a little more supported from offsite and multi/crossplatform support, that and it'll be released give or take dec this year/early next year

    Mannnnnnnn... http://forums.unknownworlds.com/discussion/136790/vulkan-natural-selection-2
  • ArchieArchie Antarctica Join Date: 2006-09-19 Member: 58028Members, Constellation, Reinforced - Supporter, WC 2013 - Supporter
    Yojimbo wrote: »
    nizb0ag wrote: »
    BeigeAlert wrote: »
    DX11 hasn't changed at all, and I *think* OGL is only really maintained for linux. If there's anybody out there that's knowledgeable about renderers, we'd love a DX12 option! :D (but when I say "knowledgeable", I mean REALLY REALLY knows their stuff, has real-world experience, etc. etc. Now you see why we're having trouble finding suitable volunteers. :) )

    My only gripe with that thread is that it clearly states "Vulkan" yet people were talking about directx and ignoring anything remotely Vulkan, i suppose now is a better time since it has had alot more time to develop and is shaping up to be better then DX in the short/long term.

    devel wrote: »
    The conditions for contribution to the project should be improved a bit. It'll speed things up.
    Not quite sure what you're asking for here. Anything to do with the renderer must be done in the C++ engine code, and unlike the LUA code that ships with the game, we cannot simply give away the engine source code to just anybody and everybody that wants a crack at it. Again, if some really special individual comes along who has some vast real-world experience in dealing with these sorts of issues, the CDT would pick them up in a heartbeat! Unfortunately, we ARE a volunteer group, and there's virtually no supply of extremely experienced graphics engineers who are willing to give up their free time and experience, with virtually no means of compensation available. :(

    I think Vulkan might be better suited to NS2 especially since it'll be a little more supported from offsite and multi/crossplatform support, that and it'll be released give or take dec this year/early next year

    Mannnnnnnn... http://forums.unknownworlds.com/discussion/136790/vulkan-natural-selection-2

  • ArchieArchie Antarctica Join Date: 2006-09-19 Member: 58028Members, Constellation, Reinforced - Supporter, WC 2013 - Supporter
    My only gripe with that thread is that it clearly states "Vulkan" yet people were talking about directx and ignoring anything remotely Vulkan, i suppose now is a better time since it has had alot more time to develop and is shaping up to be better then DX in the short/long term.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
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