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edited November 2015
DX11 hasn't changed at all, and I *think* OGL is only really maintained for linux. If there's anybody out there that's knowledgeable about renderers, we'd love a DX12 option! (but when I say "knowledgeable", I mean REALLY REALLY knows their stuff, has real-world experience, etc. etc. Now you see why we're having trouble finding suitable volunteers. )
The conditions for contribution to the project should be improved a bit. It'll speed things up.
Not quite sure what you're asking for here. Anything to do with the renderer must be done in the C++ engine code, and unlike the LUA code that ships with the game, we cannot simply give away the engine source code to just anybody and everybody that wants a crack at it. Again, if some really special individual comes along who has some vast real-world experience in dealing with these sorts of issues, the CDT would pick them up in a heartbeat! Unfortunately, we ARE a volunteer group, and there's virtually no supply of extremely experienced graphics engineers who are willing to give up their free time and experience, with virtually no means of compensation available.
I don't think the main priority is the DX API. Especially when the DX12 demos are made clearly to show up some cool effects but not a real benchmark. It's like the 1st generation console. Great for this but not for that => same kind of game all over the place.
"Ashes of the singularity" (still in alpha/beta) is already "fanning the embers" of a Nvidia/AMD war gestating in the belly of a big fat troll maker. In this war we will see all possible BS in all possible forums and shape. It's not because there is number +1 that it is better. If i were the OP, i would wait... at least a year.
Ho yes... You gotta have the HW that is compatible. Who doesn't want to make huge efforts for you to play with a better FPS rate (by adapting the already existing devices/drivers) and prefers to sell you more hardware ?
I don't think the main priority is the DX API. Especially when the DX12 demos are made clearly to show up some cool effects but not a real benchmark. It's like the 1st generation console. Great for this but not for that => same kind of game all over the place.
"Ashes of the singularity" (still in alpha/beta) is already "fanning the embers" of a Nvidia/AMD war gestating in the belly of a big fat troll maker. In this war we will see all possible BS in all possible forums and shape. It's not because there is number +1 that it is better. If i were the OP, i would wait... at least a year.
Ho yes... You gotta have the HW that is compatible. Who doesn't want to make huge efforts for you to play with a better FPS rate (by adapting the already existing devices/drivers) and prefers to sell you more hardware ?
DX11 hasn't changed at all, and I *think* OGL is only really maintained for linux. If there's anybody out there that's knowledgeable about renderers, we'd love a DX12 option! (but when I say "knowledgeable", I mean REALLY REALLY knows their stuff, has real-world experience, etc. etc. Now you see why we're having trouble finding suitable volunteers. )
The conditions for contribution to the project should be improved a bit. It'll speed things up.
Not quite sure what you're asking for here. Anything to do with the renderer must be done in the C++ engine code, and unlike the LUA code that ships with the game, we cannot simply give away the engine source code to just anybody and everybody that wants a crack at it. Again, if some really special individual comes along who has some vast real-world experience in dealing with these sorts of issues, the CDT would pick them up in a heartbeat! Unfortunately, we ARE a volunteer group, and there's virtually no supply of extremely experienced graphics engineers who are willing to give up their free time and experience, with virtually no means of compensation available.
I think Vulkan might be better suited to NS2 especially since it'll be a little more supported from offsite and multi/crossplatform support, that and it'll be released give or take dec this year/early next year
I think Vulkan might be better suited to NS2 especially since it'll be a little more supported from offsite and multi/crossplatform support, that and it'll be released give or take dec this year/early next year
I agree. It would be really nice if we could find an experienced graphic engineer to make it happen.
DX11 hasn't changed at all, and I *think* OGL is only really maintained for linux. If there's anybody out there that's knowledgeable about renderers, we'd love a DX12 option! (but when I say "knowledgeable", I mean REALLY REALLY knows their stuff, has real-world experience, etc. etc. Now you see why we're having trouble finding suitable volunteers. )
The conditions for contribution to the project should be improved a bit. It'll speed things up.
Not quite sure what you're asking for here. Anything to do with the renderer must be done in the C++ engine code, and unlike the LUA code that ships with the game, we cannot simply give away the engine source code to just anybody and everybody that wants a crack at it. Again, if some really special individual comes along who has some vast real-world experience in dealing with these sorts of issues, the CDT would pick them up in a heartbeat! Unfortunately, we ARE a volunteer group, and there's virtually no supply of extremely experienced graphics engineers who are willing to give up their free time and experience, with virtually no means of compensation available.
I think Vulkan might be better suited to NS2 especially since it'll be a little more supported from offsite and multi/crossplatform support, that and it'll be released give or take dec this year/early next year
DX11 hasn't changed at all, and I *think* OGL is only really maintained for linux. If there's anybody out there that's knowledgeable about renderers, we'd love a DX12 option! (but when I say "knowledgeable", I mean REALLY REALLY knows their stuff, has real-world experience, etc. etc. Now you see why we're having trouble finding suitable volunteers. )
My only gripe with that thread is that it clearly states "Vulkan" yet people were talking about directx and ignoring anything remotely Vulkan, i suppose now is a better time since it has had alot more time to develop and is shaping up to be better then DX in the short/long term.
The conditions for contribution to the project should be improved a bit. It'll speed things up.
Not quite sure what you're asking for here. Anything to do with the renderer must be done in the C++ engine code, and unlike the LUA code that ships with the game, we cannot simply give away the engine source code to just anybody and everybody that wants a crack at it. Again, if some really special individual comes along who has some vast real-world experience in dealing with these sorts of issues, the CDT would pick them up in a heartbeat! Unfortunately, we ARE a volunteer group, and there's virtually no supply of extremely experienced graphics engineers who are willing to give up their free time and experience, with virtually no means of compensation available.
I think Vulkan might be better suited to NS2 especially since it'll be a little more supported from offsite and multi/crossplatform support, that and it'll be released give or take dec this year/early next year
My only gripe with that thread is that it clearly states "Vulkan" yet people were talking about directx and ignoring anything remotely Vulkan, i suppose now is a better time since it has had alot more time to develop and is shaping up to be better then DX in the short/long term.
Comments
Not quite sure what you're asking for here. Anything to do with the renderer must be done in the C++ engine code, and unlike the LUA code that ships with the game, we cannot simply give away the engine source code to just anybody and everybody that wants a crack at it. Again, if some really special individual comes along who has some vast real-world experience in dealing with these sorts of issues, the CDT would pick them up in a heartbeat! Unfortunately, we ARE a volunteer group, and there's virtually no supply of extremely experienced graphics engineers who are willing to give up their free time and experience, with virtually no means of compensation available.
"Ashes of the singularity" (still in alpha/beta) is already "fanning the embers" of a Nvidia/AMD war gestating in the belly of a big fat troll maker. In this war we will see all possible BS in all possible forums and shape. It's not because there is number +1 that it is better. If i were the OP, i would wait... at least a year.
Ho yes... You gotta have the HW that is compatible. Who doesn't want to make huge efforts for you to play with a better FPS rate (by adapting the already existing devices/drivers) and prefers to sell you more hardware ?
tadaaa!
You kind of lost me there.
DX9 is your safest option.
I think Vulkan might be better suited to NS2 especially since it'll be a little more supported from offsite and multi/crossplatform support, that and it'll be released give or take dec this year/early next year
I agree. It would be really nice if we could find an experienced graphic engineer to make it happen.
Mannnnnnnn... http://forums.unknownworlds.com/discussion/136790/vulkan-natural-selection-2