GorgeCraft 'Sequel'
Soul_Rider
Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
in Off-Topic
I am currently working on prototype 2 for the a new game, a sequel to my NS2 mod GorgeCraft. I am working in Unity, and while I made a post in the GorgeCraft thread about it, I thought it would be better off here, as it is not really NS2 related any more.
I am trying to get a website built (i've had hosting for 6 months and a domain name for 8months), but I am useless at web design. Anyway, for now, here are some screenshots from the differing stages of development to present.
The Beginning: Prototype 1
Getting models built:
Adding Textures:
Adding Shapes:
Now Lets Attempt Some Art:
New Toys: Prototype 2
With added snap-to-grid:
Trees:
Writing in the sky:
Mesh Deforms and in progress UI:
Lines:
I am trying to get a website built (i've had hosting for 6 months and a domain name for 8months), but I am useless at web design. Anyway, for now, here are some screenshots from the differing stages of development to present.
The Beginning: Prototype 1
Getting models built:
Adding Textures:
Adding Shapes:
Now Lets Attempt Some Art:
New Toys: Prototype 2
With added snap-to-grid:
Trees:
Writing in the sky:
Mesh Deforms and in progress UI:
Lines:
Comments
Yes that's a whopping 26fps (although in editor). Runs around 180 in editor at start of game. Need to figure out how to do occlusion that works outdoors without looking silly (pop-in etc).
Not going to be easy..