Pings Aren't What They Seem
MoNkEy_MaN_X
Join Date: 2002-11-23 Member: 9679Members
<div class="IPBDescription">Read on</div> Last night my server was full with 12 people and the pings were all around 200, even me and I'm sitting next to the server on a LAN. OK, this is the odd thing, my ping was only 200 when I hit tab and checked that way, when I got a net_graph 5 going, my ping was 50ms. So even though when I hit tab is was saying I had a 200 ping net_graph was telling me at the same time I have a 50ms ping. I asked other people in the server to do this to, and they mostly everybody that did it reported a lower ping than when you hit tab.
So I wonder which ping time to go by. I think I need a better machine for a server or something, the pings "go up" when alot of stuff is built and there is a full house, I don't think it's my connection since I hosted a 16 Man Raven Shield Server without problems. The computer I'm running it on is a:
PIII 800
384MB RAM
15GB UDMA 33 HDD
Connection 3.5mb/384k
I'm also just running Linux so. I switched from Win 2K in hope of a performance boost since Linux is just a command line window and no GUI.
Anyway, has anybody else tryed the net_graph 5 with different results than tab? Also, what is everybody running for servers?
So I wonder which ping time to go by. I think I need a better machine for a server or something, the pings "go up" when alot of stuff is built and there is a full house, I don't think it's my connection since I hosted a 16 Man Raven Shield Server without problems. The computer I'm running it on is a:
PIII 800
384MB RAM
15GB UDMA 33 HDD
Connection 3.5mb/384k
I'm also just running Linux so. I switched from Win 2K in hope of a performance boost since Linux is just a command line window and no GUI.
Anyway, has anybody else tryed the net_graph 5 with different results than tab? Also, what is everybody running for servers?
Comments
the ping reported by the scoreboard is inflated due to the cpu usage being high. If you notice.. the pings show fairly accurate before the map goes on too long. As the game drags on the ping increase dramatically.
the net_graph 3 (that's the version I use) shows the latency more accurately than the scoreboard. On my lan I'm pinging around 10 yet the scoreboard shows up to 200 at times. I told my clients to either run net_graph 3 or check the scoreboard for my ping and subract that from theirs to get a better idea of what it really is.
so If a client is seeing 300ms on the scoreboard and my ping is 200, they can subract 200 from 300 and get their actual ping of 100.
The scorboard misrepresents your latency because it adds the server's latency to each player's latency before it displays it (I believe this is correct). I use net_graph 3 to determine my true latency (I've never tried net_graph 5, I'll have to do that).
The net_graph has more accutate ping information; go by that. Also, I too run a Linux server over Windows for the same reason (and my Linux box is also a router).
Until yesterday, I thought if you put "pingboost x" in your autoexec.cfg it would function the same as "-pingboost x" in your commandline, but alas, I was mistaken. I really didn't have pingboost astivated all these past weeks. I just turned it on however, and since pingboost 3 increases CPU usage, it actually makes latency worse. However, pingboost 2 works like a charm. It has lowered everyone's latency ~40 ms.
I'll try net_graph 5 and see what it shows. I use net_graph 3 instead of 1 because I don't need the graphs. Also, you can use net_graphpos 1, 2, 3 to move it around on your screen, in case you were unaware of this neat feature!
from what I hear 1.03 will not have any new cpu usage fixes. Just bug fixes, AM support and agressive team balancing..possibly a new toy.
I've heard that the bandwidth usage is much less than an equally sized CS server but I haven't seen any screenshots to prove it. Anyone <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
How do you figure?
What does a HLDM DS have to talk about with the clients? Where all the players are, if someone's fired/hit and dead.
CS is about the same, theres not much more to communicate to the clients, accept things like time till the bomb explodes...
NS has buildings, some of which are turrets, a commander mode, abilities like cloaking/motion tracking. It has a lot more things to communicate to and from the clients and server. The fact that Pings are pretty much almost CS levels at times (barring the high cpu usaged) shows how much the NS team improved the netcode.
Of course I could be completely wrong here, but this is my understanding of it, please feel free to add/correct anything.
amen! also, my rule is that if u can't FEEL the lag, it's not lagging <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->