Should there be two main versions of NS2 to free up changes?
Deck_
Join Date: 2014-07-20 Member: 197526Members
There is already a comp mod for NS2 competitive play. Going forward, since this game could use fun things added to the game to keep people playing....why not add two different main modes of play (could just be mods/servers). My proposal is if you make an update to the general game - it doesn't affect servers that are running the competitive version of the game. An update now I believe could disrupt the balance of the game or something that would throw off competitive NS2. Correct me if I'm wrong if this doesn't happen currently.
People might think this already exists since we have the comp mod. The issue is, the comp mod isn't immune to changes to the vanilla game. Changes to vanilla (depending on the change) can still affect the competitive version of the game unless the comp mod is updated. With this new system, it could free up creative ideas and allow for adding fun things to the game. People may think the vanilla game shouldn't to be too different from the comp game, but the comp mod is already different from the normal game - just go a step further and make a separation to allow for fun updates.
If there was updates to the vanilla version that was wanted in competitive - the comp mod could be updated to make the changes. That way competitive servers would not be updated immediately after a build update and people could get a feel for the updates first.
People might think this already exists since we have the comp mod. The issue is, the comp mod isn't immune to changes to the vanilla game. Changes to vanilla (depending on the change) can still affect the competitive version of the game unless the comp mod is updated. With this new system, it could free up creative ideas and allow for adding fun things to the game. People may think the vanilla game shouldn't to be too different from the comp game, but the comp mod is already different from the normal game - just go a step further and make a separation to allow for fun updates.
If there was updates to the vanilla version that was wanted in competitive - the comp mod could be updated to make the changes. That way competitive servers would not be updated immediately after a build update and people could get a feel for the updates first.
Comments
However, I guess we can have the old beta versions again for testing new ideas and then having the stuff that works be implemented into the main game.
As in both of these being accessible in the client so server hosts can choose if they want to run either one without diminishing playercounts. It would also be better for the tournament scene as they could schedule around updates.
At this point the community consists of a couple of dozen people, not even enough to fill official playtesting positions.
Splitting that small community, again, won't do anything good at all.
In the worst case it might end up killing the game for good. Because all the regulars/competitive players will move on to the "current beta branch" while all the new players/casuals will be stuck with the "official release build", in essence fragmenting what little is left of the community.
I am speaking from experience of developing a prototype/ balance mod. Initially there were a lot of curious players to get some 6v6 games. Now, however, the server sits empty on most nights. Occasionally I get a few greens showing up, and once a month or so a veteran gives some feedback, based on very limited testing.
Tribes Ascend is undergoing a similar overhaul, and from my impression, the attention on beta patches tends to wane quickly and splits splits the community into two pools.