Absolute Win Conditions
Frozen
New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
Why were the win conditions changed from "kill all humans/kill all aliens" to "kill all commchairs/kill all hives"
For example: If the marines are in a commanding lead and go to rush a final hive, get base rushed and lose their only comm chair and arms lab somehow, why don't the 8 jetpack/shotgun marines have a chance to kill all the aliens to still win the game?
For example: If the marines are in a commanding lead and go to rush a final hive, get base rushed and lose their only comm chair and arms lab somehow, why don't the 8 jetpack/shotgun marines have a chance to kill all the aliens to still win the game?
Comments
i assume, anyway
I've found it funny for a while to go Gorge and drop a defense chamber somewhere in the vents. Sorry about that
It created almost a mini-game experience, let the gorge hunt begin!
But I did win games without a comm chair in NS1, and I see no reason that marines can't conplete their mission any way possible
But as someone who has never played NS1,would you be able to somehow remake a Hive/Comm chair and continue the game,or was it just whoever killed who wins?
If she didn't have enough pres, or didn't start the hive in time, then you would have to wait until the aliens were all dead. This was supposed to happen fairly quickly, but of course, gorges would build DC's in vents and stuff, and then aliens would camp by them getting healed, while they waited for the marines.
Depending on how far in advance the aliens knew they were going to lose, and how forward thinking they had been, you could get bases that would take a good ten or 15 minutes to take down.
My memory seems to be a bit fuzzy, but if I remember correctly, comm chairs could only be dropped from the comm chair, so if the last one is destroyed, then the marines could not build another one.
They were however unrestricted in their placement, so likewise, marines would create bases in vents etc, and hide out. While sometimes these situations produced comebacks, 99.9% of the time, it was just a fun end game onslaught. We knew who had won, but it was just a time for some insane battles, where people really did silly things, because it didn't matter.
That epic last gorge trying to build a hive was a really cool feature. More so since the whole (dead) alien team would see him in 3rd person (cam) and cheer him on.
Good times! UWE kinda decided to remove all this sillyness because all fun also meant a way to troll. Fine line between the two.
I remember on the map ns_ayumi (i think thats what it is called) you could gorge right behind the hive in a vent that had quite long vents to get into a bigger wider vent - as a gorge you can just drop things for fun - when the hive was killed you just sat in there living, picking of the marines that tried to get in - so marine commander would just build as many arcs as they could, and in 1 massive lag feast of a bang, everything would die. after they had spent a good 10+ minutes after the game had ended.
There was once when a gorge got enough res up to drop the hive - they ran out and droped it without being seen - marines had no idea, got the hive built - all aliens respawned and went for marine base, didnt win the game, but was fun watching the marines crap a little.
But doing things like this was always fun, off course in NS2 having to kill the last marines or aliens before the win, then it turns into a fun game of hide and seek
6 Servers, no players most of the time so... nope...
Gorges couldn't build hives in NS1, they just dropped them and waited 3 minutes.
Max health of the remaining players should decrease by 1 % HP / second . This way , even if a gorge heals them, they will still die in the end .
For a marine it will be 99 / 99 HP, 98/98 and so on until he dies.
Actually no.
100 -1% = 99
99 - 1% = 99 - 0.9 = 99.1... and so on...
As already pointed out, if max health decreased by 1% each second, they'd never run out of life...
For this to work (even if it was put into the game) you would just not allow any healing.
For the uninformed.. There was no commander. The gorge build everything. Also there was no separation of upgrade chambers and function chambers. Crag & shells were combined into one defense chamber.
So it wasnt THAT uncommon to have a row of defensive chambers with on top a row of offensive chambers (read hydra 2.0) and in front another office chamber row.
This Wall Of Lame was almost impossible to destroy with GL or sieges (arcs).
It became less common in later versions of NS1, but it was still on a completely different scale then its in NS2.
or 4 and hydras (or was it offensive chambers? I can't remember anymore)
Offensive Chambers, the red ball of spikey doom
Also before the "Area clearing" patch in NS, we could actually stack structures on top of each other. That is where the true "Walls of Lame" term comes from along with marine doorway entrances closed of by a pile of command stations in a last ditch effort to keep the aliens out, that armor/welding stack was quite effective at that!
And while that was going on, I'd just go Gorge and mess up the entire map with unlimited OC/DC/MC/SC/Webs/Babblers and stuff You think 1 hour matches are long or perhaps even six days in Sanji? Childsplay, I heard there is still a match going on, which started in 2002!
And indeed, there wasnt a true cap on structures like there is now.
Only that the server started to behave... odd on certain structure numbers.
Im sure you also made sensory chamber webs @kouji_san. Get a good network of those and marines could kiss their motion tracking goodbye.
No comments, talk to my solicitor
You could still stack structures even in the last version of NS1, it was just a bit tricky. Also once they were hit by a siege or a grenade they would usually then sink down to the floor.
There also was structure build limits for both teams, aliens were only allowed to build 8 of each structure type within a certain radius. Beyond that, no matter how many DCs you had in a stack a siege could always take it out eventually, as long as the commander kept scanning.