Seabase tweaks + ideas
Icewave
Canada Join Date: 2015-11-02 Member: 208906Members
Tweaks:
Sea bases lights should flicker and turn off when flooding and things like that. And why are the lights on when I build a module without power?
My ideas:
Sea bases should take damage from the currents (pretty much take damage over time)
In base airlock used when a section floods and you can get out because you don't want to open the bulkhead and flood the rest of your base use an airlock it would be like a corridor except it would have 2 doors you enter and the close water drains other door opens like an airlock.
I think theese concepts would really make this game more fun
Sea bases lights should flicker and turn off when flooding and things like that. And why are the lights on when I build a module without power?
My ideas:
Sea bases should take damage from the currents (pretty much take damage over time)
In base airlock used when a section floods and you can get out because you don't want to open the bulkhead and flood the rest of your base use an airlock it would be like a corridor except it would have 2 doors you enter and the close water drains other door opens like an airlock.
I think theese concepts would really make this game more fun
Comments
definitely against passive damage over time to seabases, it'd just be annoying
if anything, the basic doors to seabases should be airlocks.
- O2 generator for endless air supply
- seabase reinforcement should calc to environment: depth, heat, acid, currents, ...
- seabase damage starts from 100% health, then breaches open, at 0% the whole base gets wrecked
- you need active generator power to pump water out of the seabase
- seabases need vertical flood seals
Important to make it fun right from the begin:
Every predator attracted to a base can damage the base to a certain amount.
In safe shallows it's safe. Elsewhere the base needs electrical perimeter defense upgrades.
...
hydroponic tanks and things like that here is my other thread: http://forums.unknownworlds.com/discussion/comment/2260215#Comment_2260215