Recently your in game latency was changed to be more accurate, but i don't know if the same was done to the browser.
Is there a reason why if i ping/traceroute it'll get like 5ms to the ip, when in game i get like 15-20ms? but in other games hosted on the same provider like cs for instance it'll give me 5ms too? i know there's alot of funky data going through including latency and processing, but just curious again (maybe matso can chime in?)
for me, the server browser ping is mostly useless. it fluctuates +- 50 if i repeatedly refresh the server. ingame ping seems like a much more stable and accurate reading. not to be rude but its somewhat baffling how such a basic feature (accurate serverbrowser ping) is lacking even 4 years after release.
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Nah it's not that. I checked the latency over time.
You can lower Max ping refresh rate in Steam's settings, or you can use Steam's server browser.