Pistol Lovers

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Comments

  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Why not just program this into the game:

    No auto-weapon switch when you walk over a stronger/new weapon. There problem solved. At times I don't like taking a HMG because I would rather stick w/ the LMG for the time being and it becomes a pain when I drop my HMG, grab LMG then by itself it drops the LMG and picks up the HMG. I eventually get it right, but it's just an annoyance if you ask me.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    now there is a good idea

    I would personaly like a 'pick up item key' so that you don't acidentaly grab the HA (I HATE THAT POS, I want my jets)

    yah, that would be nice
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    Ya wanna new pistol after placing your mines? Type 'kill' in the console.

    You get back to base faster, you get your pistol back and it didn't cost the team a single resource point. Besides, you were probably going to die trying to get back anyway.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    wow, that, was, pointles

    especialy seing how as the main place I use mines is in base
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    edited November 2002
    <!--QuoteBegin--Thansal+Nov 26 2002, 09:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thansal @ Nov 26 2002, 09:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->wow, that, was, pointles

    especialy seing how as the main place I use mines is in base<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You mean you people dont go out and put 4 proxies on your resource points? It's good for keeping the skulks away. hehehe

    Forget turret farms unless its a double.
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    <!--QuoteBegin--Bob the Alien+Nov 26 2002, 03:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bob the Alien @ Nov 26 2002, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Hellbilly™+Nov 26 2002, 05:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hellbilly™ @ Nov 26 2002, 05:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Just drop the welder and pick up the pistol again......<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yay we just wasted 20 creds!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you drop a weapon using the pop-up menu, does it disappear after 30 seconds?

    -Ryan!


    Liberty without learning is always in peril; learning without liberty is always in vain.
    -- John F. Kennedy
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    This thread ends here, too many flames, too little actual content.

    Bottom line: If you're issued welders or mines, you're either working in groups, so someone else can take the equipment, or your commander is trying to make you repair / defend a base, in which case you're not supposed to shoot, but to repair or to place mines.

    The decision of making welder and mine slot2 didn't occur due to lazyness, but due to balance issues.

    And yes, weapons dropped by marines last thirty seconds.

    <span style='color:red'>***Locked.*** </span>
This discussion has been closed.