Some ideas
Derini
Moscow, RF Join Date: 2015-12-29 Member: 210546Members
Hello, friends!
(For first - sorry for my english... )
I have some ideas .
1. UI element of menu - button 'Save as'.
This need for experiments in game & saving of fatal crash the game.
This has been suggested in many game projects and never rejected as bad.
2. Localization for more languages & UI element "Change language".
3. Possibility of change mapping of buttons in UI element 'control functions'.
4. Unlimited world (procedural generation) & more bioms (Arctic-nice idea, may be also underwater forest and live caves-plants for exploration in exoskeleton only).
5. Create high pressure zone in deep, barometer and death with not protection in great depths.
6. More chemical elements & molecules.
7. Explosives for hanting on big monsters (static traps).
8. Web for fishing.
9. Guard systems for defence of base station.
10. Projectors for station and submarine upgrade.
(For first - sorry for my english... )
I have some ideas .
1. UI element of menu - button 'Save as'.
This need for experiments in game & saving of fatal crash the game.
This has been suggested in many game projects and never rejected as bad.
2. Localization for more languages & UI element "Change language".
3. Possibility of change mapping of buttons in UI element 'control functions'.
4. Unlimited world (procedural generation) & more bioms (Arctic-nice idea, may be also underwater forest and live caves-plants for exploration in exoskeleton only).
5. Create high pressure zone in deep, barometer and death with not protection in great depths.
6. More chemical elements & molecules.
7. Explosives for hanting on big monsters (static traps).
8. Web for fishing.
9. Guard systems for defence of base station.
10. Projectors for station and submarine upgrade.