Things I would like to see in game soon...
Kregon
Hell Join Date: 2015-12-31 Member: 210656Members
First of I would like to say I absolute find this game fascinating. The animations the attention to detail and the survival aspect is unlike any other game. And as such I would like to throw in my 2 cents.
I would really like to see tidal generators which would require 2 copper wires 1 magnetite and 1 titanium and puts out 50 to 100 power depending on the tides.
^ this is really important, it would make more since to use tidal generators then solar. If you keep those panels I would suggest changing them the name of them to Photovoltaic because that is what they are.
Since this game seems to want the player to keep ecosystem in a equilibrium there should be consequences for eating a certain amount of fish in one boime, predators become more hostile or the local ecosystem collapses. Radiation, aurora contaminates, pollution control should be the players biggest concern.
Things that should be addressed for immersion and realism.
If I was the only person that survived on an alien planet after a crash, I'm pretty sure I'd either give up or go nuts. Where are the other survivors? What brought down the ship?
If weather is implemented into the game, early warning systems should be available to build, radar, weather satellites, communication relay dishes.
In the later dev stages the outer ring of the biomes should be procedural!
(Other things)
I would really like to see intelligent creatures, perhaps with their own form transportation and option to be hostile.
A reason to explore and find other survivors.
A reason to find out why the ship went down.
I also would like to know who my character is. Back story and what not.
I would really like to see tidal generators which would require 2 copper wires 1 magnetite and 1 titanium and puts out 50 to 100 power depending on the tides.
^ this is really important, it would make more since to use tidal generators then solar. If you keep those panels I would suggest changing them the name of them to Photovoltaic because that is what they are.
Since this game seems to want the player to keep ecosystem in a equilibrium there should be consequences for eating a certain amount of fish in one boime, predators become more hostile or the local ecosystem collapses. Radiation, aurora contaminates, pollution control should be the players biggest concern.
Things that should be addressed for immersion and realism.
If I was the only person that survived on an alien planet after a crash, I'm pretty sure I'd either give up or go nuts. Where are the other survivors? What brought down the ship?
If weather is implemented into the game, early warning systems should be available to build, radar, weather satellites, communication relay dishes.
In the later dev stages the outer ring of the biomes should be procedural!
(Other things)
I would really like to see intelligent creatures, perhaps with their own form transportation and option to be hostile.
A reason to explore and find other survivors.
A reason to find out why the ship went down.
I also would like to know who my character is. Back story and what not.